Soldier's Summit Route released

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Re: Soldier's Summit Route released

Unread postby Antwerp » Thu May 21, 2015 4:06 pm

Come on now Buzz and gtw5812, we've got enough to worry about without you two trying to kill each other.

Enjoy the game as it is.
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Re: Soldier's Summit Route released

Unread postby august1929 » Thu May 21, 2015 4:42 pm

ex-railwayman wrote:
august1929 wrote:Just a question about Helper yard - not certain about the era, but is there a engine workshop missing from the middle of the yard, along with diesel tanks etc. Fairly easy to add something generic, but before I do would like to make sure.
Great route BTW!
Rod


Silly question, but, which Helper Yard are you referring to, the one on the right, looking North, or, the one on the left ?????

Cheerz. ex-railwayman.


Haven't got the route open at the moment, so not certain which, however I have answered my own question. The engine shed has been modeled and is under Industrial Objects as SS Engine Shed. Track doesn't look right at that point but seems they might have forgotten to place the structure.

Was looking for it as I spent a lot of time at this spot in Streamline Products MSTS version of Green River Sub Route (which starts at Helper and heads in the other direction!)

For reference purposes only - you can see it in the background;

Image


Edit!

It appears in the photo half way down the article on Tunnel Motors - strange...I thought it was further away...

http://www.engine-driver.com/article/sh ... nel-motors

Rod
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Re: Soldier's Summit Route released

Unread postby buzz456 » Thu May 21, 2015 5:06 pm

awaken1977 wrote:is it all double tracked?

I haven't go to the end yet but so far the answer is yes.
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Re: Soldier's Summit Route released

Unread postby ErikGorbiHamilton » Thu May 21, 2015 5:18 pm

I looked to see if SS could be available as a separate add-on but from what i can find, it looks like you have to buy Epic Journeys to get it.
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Re: Soldier's Summit Route released

Unread postby buzz456 » Thu May 21, 2015 5:24 pm

BNOV2 wrote:I looked to see if SS could be available as a separate add-on but from what i can find, it looks like you have to buy Epic Journeys to get it.


So you get three for the price of one. What's the problem?
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Re: Soldier's Summit Route released

Unread postby jamesphh » Thu May 21, 2015 5:25 pm

Ran the first Amtrak scenario and have bright blue distant mountains and missing track side speed signs ( show on ribbon though). Wonder if I had a bad download or an incorrect setting? Scenario starts at Provo.
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Re: Soldier's Summit Route released

Unread postby august1929 » Thu May 21, 2015 5:50 pm

jamesphh wrote:Ran the first Amtrak scenario and have bright blue distant mountains and missing track side speed signs ( show on ribbon though). Wonder if I had a bad download or an incorrect setting? Scenario starts at Provo.


Just run the same scenario for half an hour and no bright blue distant mountains or missing speed signs - possibly bad d/l or your settings?

Really liking this route...good price (even if you have the other 2 routes already) for the quality and the stock provided.

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Re: Soldier's Summit Route released

Unread postby ex-railwayman » Thu May 21, 2015 5:54 pm

Hmmm, I'm in Provo at the moment and all my mountains are blue, however, I've got my freeroam scenario set at 8.00 am in the morning, I don't know if the sun has anything to do with it, I can't really see which side it's on, I've only just started experimenting with everything, now that I've run the whole route up from Helper, which is definately a ghost town, I thought I was on different layout when I got up to Provo, it's so built up with residential areas, roads, grade crossings, industrial areas and lots of trackage and a few industries to do some switching in, it's absolutely wicked....... !!*ok*!! !*salute*!

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Re: Soldier's Summit Route released

Unread postby jamesphh » Thu May 21, 2015 6:01 pm

Found the issue. Had the view distance too low. Must have missed this when getting the new computer.
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Re: Soldier's Summit Route released

Unread postby buzz456 » Thu May 21, 2015 6:18 pm

1:30 PM start time but the mountains are certainly not blue.
Provo, Utah.
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Re: Soldier's Summit Route released

Unread postby JohnTrainHead » Thu May 21, 2015 6:36 pm

What happened to all the stuff with distant terrain textures?
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Re: Soldier's Summit Route released

Unread postby buzz456 » Thu May 21, 2015 6:39 pm

I am not totally familiar with editing QD. I find it strange that all the trains are running empty. How do I get the coal cars loaded going westbound?
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Re: Soldier's Summit Route released

Unread postby buzz456 » Thu May 21, 2015 6:39 pm

JohnTrainHead wrote:What happened to all the stuff with distant terrain textures?

What stuff are you referring to?
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Re: Soldier's Summit Route released

Unread postby Haystack » Thu May 21, 2015 6:57 pm

buzz456 wrote:
BNOV2 wrote:I looked to see if SS could be available as a separate add-on but from what i can find, it looks like you have to buy Epic Journeys to get it.


So you get three for the price of one. What's the problem?


So far all I've seen is people saying you get three for the price of one.. well if you only want one of the routes and have no desire for the other two, why waste space on your computer storing two routes you're not even going to play? Train Simulator already has enough problems with missing assets and having to verify cashe all the time that some people don't want to add to the cluster of files. Just my **!!2cents!!** , I already know yours.
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Re: Soldier's Summit Route released

Unread postby ErikGorbiHamilton » Thu May 21, 2015 7:02 pm

buzz456 wrote:
BNOV2 wrote:I looked to see if SS could be available as a separate add-on but from what i can find, it looks like you have to buy Epic Journeys to get it.


So you get three for the price of one. What's the problem?


Well some of us might not want a German Route or British Route.


I would love to have all three but i wanted to see if the route came standalone as-well so you could By-Pass the glitch in the pack.
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