Problems with Smokebox Consolidation "Resolved"

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Re: Problems with Smokebox Consolidation "Resolved"

Unread postby mrennie » Thu Apr 16, 2015 8:39 am

Captainbob wrote:
Well this morning, I took a copy of the scenario and put two Connies where I had removed the one yesterday, in the yard, and no problem with the editor locking up. So maybe this was just a glitch in the editor yesterday, and removing the Connie fixed it.


Restarting TS fixed it - see above.
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Re: Problems with Smokebox Consolidation "Resolved"

Unread postby Captainbob » Thu Apr 16, 2015 8:48 am

mrennie wrote:Seems to be a quirk of the editor. Before going ahead and replacing the tenders, I thought I'd just make sure the scenario still crashes after restarting TS. It didn't!

I think the editor has problems when you play a scenario directly after editing it, without first going back to the main menu, or better still, exiting and restarting. The muted whistle bug is a symptom of that quirkiness (the combination of the bug in the editor and a bug in the core coding of sound instance groups would cause sounds in instance groups to be muted).


After I posted above and adding the 2 Connies, the next time I went it, it locked up again. I have been doing this so long, I am confused as to what I do after I make an edit, so I will be certain to check the sequence. Where it was locking up for me is after I made any edit, when hitting the play button in the editor which is the only way you can get to the save menu and close the editor, that is when it typically locked up. I also noticed that when this happen the sound would immediately stop. I cloned the working scenario with one connie again just now, added two Connies again to it, and it locked up. Deleted the added connies in RW tools, and it doesn't lock up. Sometimes after adding the connies, I have to go in and out of the editor more than once before it acts up.
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Re: Problems with Smokebox Consolidation "Resolved"

Unread postby mrennie » Thu Apr 16, 2015 9:12 am

Captainbob wrote:
mrennie wrote:Seems to be a quirk of the editor. Before going ahead and replacing the tenders, I thought I'd just make sure the scenario still crashes after restarting TS. It didn't!

I think the editor has problems when you play a scenario directly after editing it, without first going back to the main menu, or better still, exiting and restarting. The muted whistle bug is a symptom of that quirkiness (the combination of the bug in the editor and a bug in the core coding of sound instance groups would cause sounds in instance groups to be muted).


After I posted above and adding the 2 Connies, the next time I went it, it locked up again. I have been doing this so long, I am confused as to what I do after I make an edit, so I will be certain to check the sequence. Where it was locking up for me is after I made any edit, when hitting the play button in the editor which is the only way you can get to the save menu and close the editor, that is when it typically locked up. I also noticed that when this happen the sound would immediately stop. I cloned the working scenario with one connie again just now, added two Connies again to it, and it locked up. Deleted the added connies in RW tools, and it doesn't lock up. Sometimes after adding the connies, I have to go in and out of the editor more than once before it acts up.


What about hitting F2 in the editor, doesn't that save it?

It's definitely a bug in the editor, nothing to do with any particular loco.
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Re: Problems with Smokebox Consolidation "Resolved"

Unread postby Captainbob » Thu Apr 16, 2015 9:30 am

mrennie wrote:
Captainbob wrote:
mrennie wrote:Seems to be a quirk of the editor. Before going ahead and replacing the tenders, I thought I'd just make sure the scenario still crashes after restarting TS. It didn't!

I think the editor has problems when you play a scenario directly after editing it, without first going back to the main menu, or better still, exiting and restarting. The muted whistle bug is a symptom of that quirkiness (the combination of the bug in the editor and a bug in the core coding of sound instance groups would cause sounds in instance groups to be muted).


After I posted above and adding the 2 Connies, the next time I went it, it locked up again. I have been doing this so long, I am confused as to what I do after I make an edit, so I will be certain to check the sequence. Where it was locking up for me is after I made any edit, when hitting the play button in the editor which is the only way you can get to the save menu and close the editor, that is when it typically locked up. I also noticed that when this happen the sound would immediately stop. I cloned the working scenario with one connie again just now, added two Connies again to it, and it locked up. Deleted the added connies in RW tools, and it doesn't lock up. Sometimes after adding the connies, I have to go in and out of the editor more than once before it acts up.


What about hitting F2 in the editor, doesn't that save it?

It's definitely a bug in the editor, nothing to do with any particular loco.


I will try F2 in the editor, didn't know about that key. I think it is the editor too, and the complexity of the Majestic Falls Route probably tips it over the edge.
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Re: Problems with Smokebox Consolidation "Resolved"

Unread postby mrennie » Thu Apr 16, 2015 9:39 am

Captainbob wrote:
I will try F2 in the editor, didn't know about that key. I think it is the editor too, and the complexity of the Majestic Falls Route probably tips it over the edge.


I think that's a major contributing factor too - when I was placing the locos at the wye, I couldn't even see any track - the editor had already run out of memory or something.
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