Tri-Rail repaint

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Re: Tri-Rail repaint

Unread postby jonmorrie » Mon Mar 09, 2015 8:30 pm

Do you have an approximation on the release date for this? Thank you for your contributions to the community! :D
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Re: Tri-Rail repaint

Unread postby OpenRailer90 » Mon Mar 09, 2015 8:33 pm

I am curious, but which ones will be a drop-in replacement of the original unbranded scheme?
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Re: Tri-Rail repaint

Unread postby LukRailAmerica » Wed Mar 11, 2015 10:29 pm

This repaint will be part of a huge commuter repaint pack, Im working in cooperation with The Locoshop. The pack will be out this month. *!lol!*
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Re: Tri-Rail repaint

Unread postby OpenRailer90 » Thu Mar 12, 2015 9:35 am

Glad to hear that. I recommend making the Metrolink, Coaster, and Tri-Rail commuter schemes drop-in replacements of the unbranded LA, SD, and Miami liveries. Any NJ Transit coming?

As for quick drive consists, it is possible to make a PreLoad for them to spawn in AI traffic.
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Re: Tri-Rail repaint

Unread postby rarecommonsense » Thu Mar 12, 2015 10:13 am

tycoonkid9 wrote:Glad to hear that. I recommend making the Metrolink, Coaster, and Tri-Rail commuter schemes drop-in replacements of the unbranded LA, SD, and Miami liveries. Any NJ Transit coming?

As for quick drive consists, it is possible to make a PreLoad for them to spawn in AI traffic.


NJ Transit won't really work, because it's Level boarding doors are too low for the NEC platforms (aside from the NYNH Penn Station platforms, which height is incorrect). If they're the same height as with the german double deckers, it would be passable..
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Re: Tri-Rail repaint

Unread postby LukRailAmerica » Thu Mar 12, 2015 1:12 pm

It will be more than Tri Rail, Coaster and Metrolink. Also GO Trainsit, AMT, Metro..... Different Locos and so on *!greengrin!*
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Re: Tri-Rail repaint

Unread postby buzz456 » Thu Mar 12, 2015 2:05 pm

Why are you making it a giant package when many of us only want one or two items?
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Re: Tri-Rail repaint

Unread postby OpenRailer90 » Thu Mar 12, 2015 2:58 pm

Buzz, just install the repaints you want. If you can find someone that can code QuickDrive consists it will be greatly appreciated.

Sorry if I ask again: will the TriRail, Metrolink, and Coaster repaints replace the unbranded schemes?
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Re: Tri-Rail repaint

Unread postby JohnTrainHead » Thu Mar 12, 2015 3:15 pm

tycoonkid9 wrote:If you can find someone that can code QuickDrive consists it will be greatly appreciated.


Why not make your own consists with the consist editor?
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Re: Tri-Rail repaint

Unread postby buzz456 » Thu Mar 12, 2015 3:51 pm

Whatever.
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Re: Tri-Rail repaint

Unread postby LukRailAmerica » Thu Mar 12, 2015 5:07 pm

Oh Boy, so at first, yes TriRail, Metrolink, and Coaster repaints are a part of this pack. And why we make a big pack ? Why not ?! !**duh*!!
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Re: Tri-Rail repaint

Unread postby dr1980 » Thu Mar 12, 2015 5:58 pm

Looking forward to it!
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Re: Tri-Rail repaint

Unread postby OpenRailer90 » Thu Mar 12, 2015 7:45 pm

JohnTrainHead wrote:
tycoonkid9 wrote:If you can find someone that can code QuickDrive consists it will be greatly appreciated.


Why not make your own consists with the consist editor?

If there are preloads, then the consists can spawn as AI traffic on certain routes in Quick Drive. For example, I can create a preload using Metrolink Bilevels and a probable Metrolink F59PHI repaint, and then it will appear driven around as AI on the Surfliner route Quick Drive.
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Re: Tri-Rail repaint

Unread postby ErikGorbiHamilton » Fri Mar 13, 2015 10:22 pm

Don't forget Sound Transit!
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Re: Tri-Rail repaint

Unread postby buzz456 » Fri Mar 13, 2015 10:41 pm

Don't forget to do some Metra cars for us in the mid west.
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