Photo Reskins Too Bright

Discussion of rolling-stock creation & re-painting.

Photo Reskins Too Bright

Unread postby harryadkins » Fri Mar 18, 2011 10:38 pm

I just did a series of photo reskins of JRSX Refridgerators. The reskins look good except the model in RW is much brighter than the TgPcDx files were. How do I darken the graphic files and how do I know how much to darken them?
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Re: Photo Reskins Too Bright

Unread postby MadMike1024 » Sat Mar 19, 2011 12:02 am

harryadkins wrote:I just did a series of photo reskins of JRSX Refridgerators. The reskins look good except the model in RW is much brighter than the TgPcDx files were. How do I darken the graphic files and how do I know how much to darken them?


If you are using Gimp or PS, add a layer mask that is a greyscale copy of the main layer before saving it. It cuts the brightness by a third and reduces the glossy look.
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Re: Photo Reskins Too Bright

Unread postby Kali » Sat Mar 19, 2011 2:23 am

Reduce the alpha channel a ton; the specular map ( at it's basics ) adds environmental light to the texture. You can't get rid of it entirely unless the texture is covered in mud, but a great many textures have way too much specular.

Just play with brightness & contrast also ( and/or hue/saturation/lumi ) - if you're using photoshop you can use adjustment layers until you're happy and you won't irreversably change the original texture. As a rule of thumb most of the time I find if it seems right in photoshop, it's 25% too bright, but that depends on the texture itself.
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