Kali wrote:To answer the OP:
I use many, many layers. Generally if the texture bake is ok you can get away without changing the dirt layer luminosity if it's somewhat transparent, but it's sometimes useful to run an edge detect & use that as a mask for certain areas, especially corners where dirt will build up. I usually just use noise/clouds/blur masks for various colour dirt as general layers, and then add a couple done with the spraybrush for more targetted dirt - and most importantly *using a suitable brush*. There's tons of dirt/cloud/noise brushes around for download. If it's *really* dirty then paint the whole thing with dirt colour & then overpaint clean areas with it's real colour, or use the same techniques as above to mask out areas of dirt. You can apply masks to groups in PS, very handy for that sort of thing.
I'm really no pro - I learned by trial & error & reading up on aircraft texturing techniques, but basics got me the paints in my thread here.
Stuff like bigger water runs ( like the boxcar below ) you can do by locking the brush to one direction as you paint ( whether it's a spray brush or a custom one ) and - if it's a spray gun blur it first - using posterize or the sponge filter or similar things. Dribbles through dirt are either just using a thin brush or a custom one, or occasionally a bristly brush looks ok. Mainly just make sure you do it in layers! and I do everything in a mask if I can, not least because it's a bit easier to copy.
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