White Distant Mountains... Yes It's been brought up before, but...

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Re: White Distant Mountains... Yes It's been brought up before, but...

Unread postby buzz456 » Wed Dec 17, 2014 9:56 pm

latimers wrote:Ah I see. I wonder why they are there.

This may be one of the things that are ocurring since 2015 when TSX went away...........maybe. Or was that 2014?
Buzz
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Re: White Distant Mountains... Yes It's been brought up before, but...

Unread postby Bananarama » Thu Dec 18, 2014 3:51 am

Ericmopar wrote:but they like other issues got exposed by the ridiculously long viewing distance we now have.

I for one am glad to have long viewing distances, and it took years for RSC/DTG to give us the needed tools to do so.

Ericmopar wrote:P.S. wouldn't that long viewing distance hurt FPS?

Distant terrain is fairly low-res, and even if distant textures are used, the memory footprint is fairly low.
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