Re: The complexity of operation...

Announcements and Discussion about Virtual Rail Creations Development

Moderator: MadMike1024

Re: The complexity of operation...

Unread postby MadMike1024 » Sun Aug 31, 2014 1:53 pm

When released, we believe these GP40-2s will be the most realistic diesel locomotives in the game. You will have to switch circuit breakers, close knife switches, and walk down the catwalk to start them up.

Emergency brake applications will result in penalty resets. There are many additional realistic type events.

For our sanity and yours, will you PLEASE read the manuals and instructions before attempting operations? We will support the model as best we can, but 100 "Why won't my loco run?" questions serves none of us well.



Thanks from the VRC team. *!greengrin!*
MadMike1024
Global Mod
 
Posts: 1757
Joined: Fri Jul 30, 2010 8:11 pm
Location: Vancouver, WA

Re: The complexity of operation...

Unread postby thecanadianrail » Sun Aug 31, 2014 3:06 pm

Well technically speaking the 844 is "in game" already even though its not available yet so I do believe that one would be just a tad more realistic but if you are only speaking of diesel locomotives (I fixed that thanks - MM1K) then you are most likely correct....but that's besides the point of your post. Was anything included when building the engine to simulate the engine heating up and being "chocked out" from going through longer tunnels like the ones in the west such as what the D&RGW and BN faced in their mountain divisions?
User avatar
thecanadianrail
 
Posts: 2617
Joined: Fri Oct 29, 2010 8:36 am
Location: Manitoba, Canada

Re: The complexity of operation...

Unread postby PapaXpress » Sun Aug 31, 2014 5:33 pm

No. We could do something like that if the game could tell us how long the tunnel was.
Image
"Just post some random unrelated text. We have members here who can help you with that." ~ Chacal
"When all else fails, read the instructions... if that doesn't work either, try following them." ~ Old Prof
Image
The Grade Crossing - Atlanta North Project - Virtual Rail Creations
User avatar
PapaXpress
 
Posts: 5147
Joined: Sat Oct 23, 2010 10:30 pm
Location: that "other" timezone

Re: The complexity of operation...

Unread postby Chacal » Sun Aug 31, 2014 10:21 pm

Tell us about the important things, like the toilet in the nose compartment.
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6471
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: The complexity of operation...

Unread postby PapaXpress » Sun Aug 31, 2014 11:24 pm

Um... they do not flush. *!!wink!!*

Though completely possible to simulate, I really don't think this adds to the model.

I hope I don't have to add this to the FAQ.
Image
"Just post some random unrelated text. We have members here who can help you with that." ~ Chacal
"When all else fails, read the instructions... if that doesn't work either, try following them." ~ Old Prof
Image
The Grade Crossing - Atlanta North Project - Virtual Rail Creations
User avatar
PapaXpress
 
Posts: 5147
Joined: Sat Oct 23, 2010 10:30 pm
Location: that "other" timezone

Re: The complexity of operation...

Unread postby thecanadianrail » Mon Sep 01, 2014 12:09 am

VRC wrote:
Chacal wrote:Tell us about the important things, like the toilet in the nose compartment.


Well, for those of you who are uninitiated, a toilet is a device that assists humans in disposing of wastes. It's usually oval shaped, about 18" tall (that's .4572m for those of you that use that Umperial Meter system), and is made of ceramic, plastic, or stainless steel. It can be hooked into permanent plumbing, or for temporary waste storage, made to connect to a gravity fed box. The later is pretty much the case for locomotives, but with the assistance of a hand operated pump that feeds water into the waste repository bowl and assists in it's removal (we call that "flushing"). The waste is them removed from the temporary storage area by an external device called a "Honey Wagon" (VRC stock #5150), which is then emptied into the nearest sewer drain.

Using is pretty straight forward. For locomotives, which are usually moving, it would probably be best to utilize the flip-up seat and sit down on the bowl, rather than taking a chance on getting urine (that's pee) on your forehead. Once your trousers have been removed and you have a good seal, let it go. After you are done, use the provided tissue (if none, you have a hard decision to make), clean yourself up, regain your trousers, and go about your business.

Got all that, or shall I provide diagrams and charts?


I don't quite understand, may you please provide said charts and diagrams
User avatar
thecanadianrail
 
Posts: 2617
Joined: Fri Oct 29, 2010 8:36 am
Location: Manitoba, Canada

Re: The complexity of operation...

Unread postby BNSFdude » Mon Sep 01, 2014 12:16 am

VRC wrote:
Chacal wrote:Tell us about the important things, like the toilet in the nose compartment.


Well, for those of you who are uninitiated, a toilet is a device that assists humans in disposing of wastes. It's usually oval shaped, about 18" tall (that's .4572m for those of you that use that Umperial Meter system), and is made of ceramic, plastic, or stainless steel. It can be hooked into permanent plumbing, or for temporary waste storage, made to connect to a gravity fed box. The later is pretty much the case for locomotives, but with the assistance of a hand operated pump that feeds water into the waste repository bowl and assists in it's removal (we call that "flushing"). The waste is them removed from the temporary storage area by an external device called a "Honey Wagon" (VRC stock #5150), which is then emptied into the nearest sewer drain.

Using is pretty straight forward. For locomotives, which are usually moving, it would probably be best to utilize the flip-up seat and sit down on the bowl, rather than taking a chance on getting urine (that's pee) on your forehead. Once your trousers have been removed and you have a good seal, let it go. After you are done, use the provided tissue (if none, you have a hard decision to make), clean yourself up, regain your trousers, and go about your business.

Got all that, or shall I provide diagrams and charts?

Instructions weren't clear enough, I got my shwang stuck in the refrigerator.
Anthony Wood
Audio Engineer - Searchlight Simulations
User avatar
BNSFdude
 
Posts: 2722
Joined: Tue Nov 29, 2011 1:46 am

Re: The complexity of operation...

Unread postby Chacal » Mon Sep 01, 2014 12:17 am

Will there be keyboard shortcuts for these functions?
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6471
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: The complexity of operation...

Unread postby Ericmopar » Mon Sep 01, 2014 12:31 am

I found this video... It might be helpful...

New build. i7-7700k, MSI Z270 Gaming M5 Mobo, Hyper 212 Evo, Corsair DDR4 3200 Mhz RAM, Klipsch Pro Mediea 2.1 Speakers, Samsung 850 Evo SSD, HAF XM Case, Asus Strix GTX 1070 and Cooler Master Storm XT Keyboard.
Slick with Pretty Rainbow Colors.
User avatar
Ericmopar
 
Posts: 2814
Joined: Mon May 13, 2013 12:35 am
Location: Henderson NV.

Re: The complexity of operation...

Unread postby PapaXpress » Mon Sep 01, 2014 12:37 am

At least we are still on topic...
Image
"Just post some random unrelated text. We have members here who can help you with that." ~ Chacal
"When all else fails, read the instructions... if that doesn't work either, try following them." ~ Old Prof
Image
The Grade Crossing - Atlanta North Project - Virtual Rail Creations
User avatar
PapaXpress
 
Posts: 5147
Joined: Sat Oct 23, 2010 10:30 pm
Location: that "other" timezone

Re: The complexity of operation...

Unread postby DrewG » Mon Sep 01, 2014 12:51 am

These charts and diagrams seem quite needed, I don't even want to think how the refrigerator got tangled into Anthony's bathroom escapade.
DrewG
 
Posts: 915
Joined: Wed Jan 22, 2014 7:00 pm
Location: Ontario, Canada

Re: The complexity of operation...

Unread postby imnew » Mon Sep 01, 2014 6:46 am

!*roll-laugh*! Priceless!

On a serious note though, I really look forward to firing up that sweet GP40-2
Intel Core I7-7770K, ZOTAC GTX 1080 Ti AMP
Extreme, ASUS ROG Strix Z270H, 16 GB HyperX Fury DDR4, Samsung 850 EVO 500GB, Corsair Force MP500 240GB M.2, 34" Ultra Wide Samsung Monitor
User avatar
imnew
 
Posts: 2456
Joined: Tue Aug 25, 2009 1:41 pm

Re: The complexity of operation...

Unread postby BNSFdude » Mon Sep 01, 2014 10:39 am

imnew wrote:!*roll-laugh*! Priceless!

On a serious note though, I really look forward to firing up that sweet GP40-2

Even the model makes me appreciate ZTRs SmartStart systems! !**duh*!! Just bail the air off and listen to a beep for a minute or so. Haha.
Anthony Wood
Audio Engineer - Searchlight Simulations
User avatar
BNSFdude
 
Posts: 2722
Joined: Tue Nov 29, 2011 1:46 am

Re: The complexity of operation...

Unread postby awaken1977 » Sun Sep 07, 2014 11:46 am

I'm following startup procedure described in the manual,
or in this video:
https://www.youtube.com/watch?v=z-JxpYCPJZg

But, engine dies shortly after startup

all fuses in the black field set to on;
isolation switch in startup mode, when I try to set it to "Run" mode, alarm sounds and red light goes on (battery charge)
am I missed something?
awaken1977
 
Posts: 335
Joined: Mon Nov 25, 2013 2:40 am

Re: The complexity of operation...

Unread postby bpetit » Sun Sep 07, 2014 11:58 am

How long are you priming the engine? I try to prime between 14-18 seconds. Also are your 3 switches on the the stand on, Engine run, Gen Field and Fuel Pump?
"If you really needed a diesel locomotive right away, then go ahead and order a ALCO. But if you could wait for real quality, then go for an EMD or a GE".


My Youtube Channel (Railfanning and Train Simulator 2018)
http://www.youtube.com/user/3985gtasa
User avatar
bpetit
 
Posts: 1985
Joined: Sun Sep 19, 2010 9:44 pm
Location: New Orleans, Louisiana

Next

Return to Virtual Rail Creations

Who is online

Users browsing this forum: No registered users and 0 guests

cron