You need to use a notepad and open the numbers.dcsv file that's in the engine folder and then just input the numbers that you want. Then into the textures folder and change the primarynumber.TgPcDx's into the style that you need.
TJ2002 wrote:also, for the numbers, i just noticed i dont have the time for replacing 199 different numbers. is there a shorter way to replace them?
Unless you want 199 numbers just cull the whole statement out for most of them. Make sure you leave the right opening and closing statements so the remaining ones are still seen. Backup in case you mess up.
Buzz 39 and holding. "Some people find fault like there's a reward for it."- Zig Ziglar "If you can dream it you can do it."- Walt Disney
If you want less than 199 numbers you need to delete them and only leave as many as you need. Your dscv file if you only have one number should look like this: <?xml version="1.0" encoding="utf-8"?> <cCSVArray xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0" d:id="1632076"> <CSVItem> <cCSVItem d:id="85864456"> <X d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.000000</X> <Y d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.000000</Y> <Name d:type="cDeltaString">4300</Name> </cCSVItem> </CSVItem> </cCSVArray>
And this is how it should look no matter now many numbers you use. The loco numbers that show in game are on the line that starts with name and you can change these to what you want.