
Brahiam wrote:Hi There!
You must fix the friction, it is way to low.
try these:
<DryFriction d:type="sFloat32" d:alt_encoding="000000403333D33F" d:precision="string">0.63</DryFriction>
<WetFriction d:type="sFloat32" d:alt_encoding="000000A09999C93F" d:precision="string">0.5</WetFriction>
<SnowFriction d:type="sFloat32" d:alt_encoding="000000A09999B93F" d:precision="string">0.31</SnowFriction>
Brahiam wrote:In the real world I could agree with you but don't forget that we are talking about Railworks. There is no need of a Phd to know that...
Ericmopar wrote:I believe the mass of the train itself to impact the wheelslip a lot. A light engine can accelerate quickly with no slip, and a heavy train has to take it's time getting going, for more than one reason.
mrennie wrote:Ericmopar wrote:I believe the mass of the train itself to impact the wheelslip a lot. A light engine can accelerate quickly with no slip, and a heavy train has to take it's time getting going, for more than one reason.
Wheelslip ought to depend on just three things - the current coefficient of friction between rails and wheels, the weight on the drivers (which comes entirely from the locomotive's mass on top of those drivers), and the current amount of tractive effort being applied. Wheelslip will occur if current tractive effort > current friction coefficient * weight on drivers. The only reason the mass of the consist has any effect is because more tractive effort (a higher notch in a diesel) is needed to overcome the inertia of a heavy consist and get it moving, and if that t.e. overcomes the product of coefficient of friction times weight on drivers, you get wheelslip. A light engine can accelerate quickly with no wheelslip because it can use less t.e. to overcome just its own inertia. It'll still suffer wheelslip if you whack it straight into notch 8, just like when you floor the gas pedal in a car as you attempt to speed away from the traffic lights. I've put these calculations into the scripted wheel motion in the FEF-3, to get extremely accurate wheelslip. It hardly ever coincides with the indication of wheelslip that appears in the F5 HUD (wheelslip calculated incorrectly by the core code). In fact, I put a value of 10 for all the friction coefficients in the engine blueprint, just to stop that wheelslip indication from ever appearing. The point I'm making is that wheelslip in the core code is borked, so it doesn't really matter what values you put in the engine blueprint, the wheelslip is going to be wrong. Unless you script the wheel motion (like I've done).
Ericmopar wrote:
I understand what you are saying Mike.
I however think train weight still plays a role.
Lets say a light engine move can get going if you slam it to notch 4 without slip. It's far more likely to slip in that same notch 4 if there is a heavy train behind. Increased mass of the train increases the moment of inertia.
A practical example would be a heavy trailer behind my father's gardening truck years ago, vs a truck with no trailer. A person had to remember you couldn't take off without the tires spinning into heavy traffic, the same way as when the truck wasn't pulling the trailer.
It's like holding a dog by it's tail. If you leave it alone, it's like they have built in 4 wheel drive, and they can take off very quickly. If you hold the dog by it's tail, it's feet will quickly break traction.
Adding cars to a train, is like holding the dog by it's tail. (not that I've done that)

SD40Australia wrote:How do I change the text? Can anyone give me a rough guide? Which file? .bin or a what?
As I have operated real life locomotives I believe the locomotive set up for Donner Pass is not realistic. Even 1 SD-70M couldn't lift 22 autoracks.
Please help. How do I change it?
Daniel

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