Eagle Ridge clarification

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Re: Eagle Ridge clarification

Unread postby Samwolf » Mon Jan 31, 2011 7:28 pm

I've never tried the original route. I don't know what Pike did to change the route. But it's definately an interesting route and it has some great scenarios made for it.
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Re: Eagle Ridge clarification

Unread postby Gunloon » Tue Feb 01, 2011 5:05 am

Samwolf wrote:Re: Broken consists,

This worked for me in fixing the broken consist errors. Tedious at times, depending on how many there are, but it works.

http://railworksamerica.com/forum/viewtopic.php?f=17&t=722&p=4480&hilit=broken+consists#p4480


Eureka!

Great find, thanks bunches !*brav*!

Just got done with the first two scenarios, the first had seven broken consists and the second had ten. Tedious to be sure, but well worth it in getting these scenarios to run. I owe you a beer (or your favorite potable)!
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Re: Eagle Ridge clarification

Unread postby Samwolf » Tue Feb 01, 2011 7:02 am

Gunloon wrote:Eureka!

Great find, thanks bunches !*brav*!

Just got done with the first two scenarios, the first had seven broken consists and the second had ten. Tedious to be sure, but well worth it in getting these scenarios to run. I owe you a beer (or your favorite potable)!



Works for me! !*cheers*! There's some great info and help here at RWA. !!*ok*!!
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Re: Eagle Ridge clarification

Unread postby thecanadianrail » Tue Feb 01, 2011 1:44 pm

where can i download the route we are talking about? all that is here is the scenario fix and locomotives.
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Re: Eagle Ridge clarification

Unread postby Samwolf » Tue Feb 01, 2011 5:27 pm

thecanadianrail wrote:where can i download the route we are talking about? all that is here is the scenario fix and locomotives.



Original ER Route
http://www.otto-wipfel.co.uk/rw-downloads/er-rw-09-dec-7.rar

And

Pike's Update
http://www.megaupload.com/?d=8101NQWY
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Re: Eagle Ridge clarification

Unread postby thecanadianrail » Tue Feb 01, 2011 7:30 pm

thanks! now for the CN/CP GP9's how do i make them work in game? the only download is for railsim and not railworks. i have been told to use the RWtools but i can never get that thing to work, it just says that it cant or something like that then shuts down.
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Re: Eagle Ridge clarification

Unread postby Gunloon » Tue Feb 01, 2011 8:24 pm

thecanadianrail wrote:thanks! now for the CN/CP GP9's how do i make them work in game? the only download is for railsim and not railworks. i have been told to use the RWtools but i can never get that thing to work, it just says that it cant or something like that then shuts down.


I'm just getting into RW_Tools myself, no worries, the program isn't needed just to install and run downloaded engines or repaints.

Most of these are simple to get installed...yes, the folders are labeled 'railsimulator' in many cases but if you get into them you can't miss the same file tree structure that RW2 uses...for those that are just file folders full of data just dump the folders in the correct places in your 'Assets' file tree.

I'm not sure if you were talking about just the repaints or the other assets for the route when you mention making them work in game. No matter, in many cases there's an installer that goes with the download, run it and it will draw the needed files from the accompanying folders. If the download's an .rpk then obviously just use the package manager to install.

The only extra work to do is, as I mentioned, copying and pasting the payware high nose GP-9 'x-GP9_hi_db.GeoPcDx' file from the Default\Engine GP-9 folder to each of the repaints' 'Engine' folders in this specific case. They're not in the downloaded repaints because they're specific to the payware X-tra pack.

If you don't do that it won't be available in the scenarios that use it, and if you try and place the loco using the editor all you'll see is a pair of couplers since the texture that makes it visible is missing...this is a good way in general to tell if something isn't right with a download, if all you see is couplers in the editor, something's missing.
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Re: Eagle Ridge clarification

Unread postby thecanadianrail » Tue Feb 01, 2011 8:54 pm

so basically for the CN repaints i halfto unzip the folder into the Britkits GP9 folder?
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Re: Eagle Ridge clarification

Unread postby Gunloon » Tue Feb 01, 2011 9:00 pm

thecanadianrail wrote:so basically for the CN repaints i halfto unzip the folder into the Britkits GP9 folder?


Yep, but remember you won't see the high nose versions unless you (a) own the payware GP-9 X-tra pack and (b) paste all those GeoPcDx texture files into the 'Engine' folders for each. I had to do this for all ten repaints, CN and CP.

A bit tedious, but that's the way it works to keep Dick Cowan's payware pack from getting pirated.
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Re: Eagle Ridge clarification

Unread postby thecanadianrail » Tue Feb 01, 2011 9:45 pm

Great! i got them in game now and they are great!
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Re: Eagle Ridge clarification

Unread postby wmurbanczyk » Fri Feb 04, 2011 10:47 am

Thanks to all of the helpful posts I've been enjoying Pike's scenarios this week. But I've run into one oddity and I'm not sure I have all the correct scenery and bridging elements installed. There's a bridge on the route right before the Lytton_Control_1 point where there's no bridging infrastructure viewable. The roadbed heads across just suspended in mid air. What am I missing?

Thanks in advance if anyone has suggestions.
-Bill
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Re: Eagle Ridge clarification

Unread postby thecanadianrail » Fri Feb 04, 2011 11:51 am

that is odd? is that the track that leads to the coal mine?
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Re: Eagle Ridge clarification

Unread postby wmurbanczyk » Sat Feb 05, 2011 7:33 am

Yes, that's the one ... by the coal mine.
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Re: Eagle Ridge clarification

Unread postby thecanadianrail » Sat Feb 05, 2011 9:51 am

i am shure it is in the trainsim.com file library. it is a bridge that comes in sections so it could be in one of the bridge packs.
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Re: Eagle Ridge clarification

Unread postby wmurbanczyk » Sat Feb 05, 2011 10:03 am

I found a thread at trainsim.com and found someone having the same issue. For some reason the Tulip Trestle from IHH, despite being in my asset folder, isn't showing up in the route. On top of that, in the World Editor --> Object List I can't even select IHH, it doesn't show up at all even after reloading the asset. It must be something with my setup so I'll keep digging into it.

Thanks for your suggestion.
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