Matt never offered to include the braking script with the ES44 they supplied to us for Stevens Pass, or to update it subsequent to the release of StP, but then I never asked him either. Seems to me RSC should be making improvements like that in the core program, not with one-off scripts which nowadays are obscured in OUT files. But that's their business.
There's YouTube video out there showing an RS-1 startup in which the battery switch is thrown, the fuel pump is started (noisily), and the start button is pushed and held until the engine "catches." There may be a few other steps, I don't know, but it would be nice to know.
Yeah, there should be a means to bypass the whole startup procedure for the benefit of the watch-the-scenery dummies -- like me. (I really mean that!) I suspect the guys who like to go through the whole sequence are a small minority, but hey -- no reason we can't accommodate them too if the game will let us.
I like the idea of adding control lags, assuming that's possible. Often the response of controls and gauge readouts seem too instantaneous considering all the kinetic energy and momentum these machines have going on.
I assume the "gears" reference concerns the series-parallel switches. When connected in series, the voltage available to each pair of traction motors is one half what's available to them when they're connected in parallel -- as if the engine was mechanically in low gear. I thought it would be appropriate to incorporate the built-in gearshift (E key) to simulate this action.
No more grayscale cab -- time for the real thing! The interior shell is textured and preshaded as is the control console. The rain effects are in and working. The side windows can be manually adjusted back and forth in cab view, and doing so causes the windows on the exterior model to also assume the same position. I finished the gauge artwork today and I got some of them working. Here's a WIP shot.
RS-1_Cab_Progress2.jpg
I'm still in a quandary about how to implement all those switches on the left side of the control panel.
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