

mdurdan wrote:Decided to put this together this morning after being asked by a few people about re painting. Hope this helps anyone who might be a bit confused![]()
Also a note to admins, I wasn't sure where to post this, I'm sure there is a better place for it, feel free to move it as you see fit
mdurdan wrote:It all had to match sand yes that's all. Simple as that
mdurdan wrote:Notepad. just scroll to the top of this page for the tutorial
Oh wait..i think your referring to textures. RS bin tool (in the library) and paint.net work great
mdurdan wrote:Once there in dds you open then with paint.net and edit them there. Don't use the ACE tool![]()
You will need the dds plugin for paint.net. if that doesn't work try cs2 with the dds plugin
mdurdan wrote:Nope just open it in paint.net or cs2 (you will need the dds plugins either way) edit them and reverse the process to get them back to tgpcdx
buzz456 wrote:Let's try a little different approach to this. Make and save your bmp file. Open DXTBmp. Open your BMP. Import a alpha file. If you don't have one just make a dark grey one. Tell it to save as DDS file. You must save as the original format ie. such as DX3. You should have had RSBinTool open with your texture folder. As soon as you saved the DDS you should now be able to 'import DDS data'. Then click save and your new texture should be in game. To get to see it tell the scenario where your object is sitting to quit. Then when it asks if you want to play again say yes. Your most recent changes should show up.
Questions?
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