The new Pacific Surfliner Amtrak EMD F59PHI locomotives

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Re: The new Pacific Surfliner Amtrak EMD F59PHI locomotives

Unread postby ErikGorbiHamilton » Fri Oct 25, 2013 5:37 pm

PapaXpress wrote:
Old Prof wrote:
"When all else fails, read the instructions ... if that doesn't work either, try following them."


Priceless...

Sig time !!*ok*!!
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Re: The new Pacific Surfliner Amtrak EMD F59PHI locomotives

Unread postby PapaXpress » Fri Oct 25, 2013 5:41 pm

imphantum wrote:
BNSFdude wrote:I think that in a couple months, you'll be in for a pleasant surprise from RSC.

hmmmm. Elaborate, please. *!lol!*


He can't, and he shouldn't have planted the seed that something good is coming. Now we will have twenty new threads about "OMG, I can'z w8 m FOAMING so bad" and more impatient star watching when we should all be enjoying the great stuff we have already.

BNOV2 wrote: Sig time !!*ok*!!


done.
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Re: The new Pacific Surfliner Amtrak EMD F59PHI locomotives

Unread postby imphantum » Fri Oct 25, 2013 5:46 pm

PapaXpress wrote:He can't, and he shouldn't have planted the seed that something good is coming. Now we will have twenty new threads about "OMG, I can'z w8 m FOAMING so bad" and more impatient star watching when we should all be enjoying the great stuff we have already.


I know I know, I wasn't being serious. I'll pick up the Surfliner whenever it's on sale. !*salute*!
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Re: The new Pacific Surfliner Amtrak EMD F59PHI locomotives

Unread postby FanRailer » Tue Jan 28, 2014 1:29 am

Just a note, but going back into the mass command, the EMD F59PHi is about 20 tons lighter than it should be. The mass command should read 120, and not 104. This is probably why it tends to be so slippery on start up with max throttle.
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Re: The new Pacific Surfliner Amtrak EMD F59PHI locomotives

Unread postby FanRailer » Tue Jan 28, 2014 2:38 am

mrgreen wrote:
BNSFdude wrote:i did a lot of the setting up, but I wasn't given the time to LUA Script anything advanced.

Dynamic Brake force, and Tractive Effort are taken from real world values.
The Dynamics reach maximum force at the same speed of Maximum Continuous Tractive Effort, around 12.4 MPH. The maximum effective speed is 60MPH.
With practice in the game, I've learned to make quite smooth stops. What I do is start using my dynamics from about a mile or so away when uner 79, just to bring my speed down to around 50, then I start blending it with air brakes to really slow it down for the platform.


That sounds great, but I think I must've gotten another DynamicBrakeEffortVsSpeed file or something because in mine the dynamic brake force is only about 40% at 20mph and increases until it is fully effective at 60mph and then stays at 100% until 110mph, or maybe I misunderstood what you meant?

The dynamic brake force file should look something like this in order to be more accurate:
<?xml version="1.0" encoding="utf-8"?>
<cCSVArray xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0" d:id="1">
<CSVItem>
<cCSVItem d:id="2">
<X d:type="sFloat32">0</X>
<Y d:type="sFloat32">0</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
<cCSVItem d:id="3">
<X d:type="sFloat32">5</X>
<Y d:type="sFloat32">0.2</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
<cCSVItem d:id="4">
<X d:type="sFloat32">10</X>
<Y d:type="sFloat32">0.95</Y>
<Name d:type="cDeltaString"></Name>
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<X d:type="sFloat32">20</X>
<Y d:type="sFloat32">0.9</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
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<X d:type="sFloat32">30</X>
<Y d:type="sFloat32">0.8</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
<cCSVItem d:id="7">
<X d:type="sFloat32">40</X>
<Y d:type="sFloat32">0.75</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
<cCSVItem d:id="8">
<X d:type="sFloat32">50</X>
<Y d:type="sFloat32">0.7</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
<cCSVItem d:id="9">
<X d:type="sFloat32">60</X>
<Y d:type="sFloat32">.65</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
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<X d:type="sFloat32">70</X>
<Y d:type="sFloat32">.6</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
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<X d:type="sFloat32">80</X>
<Y d:type="sFloat32">.55</Y>
<Name d:type="cDeltaString"></Name>
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<X d:type="sFloat32">90</X>
<Y d:type="sFloat32">.5</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
<cCSVItem d:id="13">
<X d:type="sFloat32">100</X>
<Y d:type="sFloat32">.45</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
<cCSVItem d:id="14">
<X d:type="sFloat32">110</X>
<Y d:type="sFloat32">.4</Y>
<Name d:type="cDeltaString"></Name>
</cCSVItem>
</CSVItem>
</cCSVArray>
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Re: The new Pacific Surfliner Amtrak EMD F59PHI locomotives

Unread postby FanRailer » Tue Jan 28, 2014 12:58 pm


Changed mass from 104 to 120 tons to improve adhesion, tweaked dynamic brake curve to more accurately simulate DC dynamic braking; set maximum braking amps to 760 (rating of resistors), and set maximum traction amps to 1500 (limit of the ammeter). Also adjusted fuel capacity down from 4800 gallons to 2000 gallons.
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Re: The new Pacific Surfliner Amtrak EMD F59PHI locomotives

Unread postby arizonachris » Tue Jan 28, 2014 5:50 pm

I have to say this is really impressive work, Mr. FanRailer. Seriously. But, as a simple driver, it's next to impossible that I could make these changes myself to my files for this engine. Could this be packaged as a modification easily installed by a dummy like me? Like a lighting mod or sound mod? Just curious as this could make driving this engine a lot easier. !*don-know!*
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Re: The new Pacific Surfliner Amtrak EMD F59PHI locomotives

Unread postby FanRailer » Tue Jan 28, 2014 7:33 pm

arizonachris wrote:I have to say this is really impressive work, Mr. FanRailer. Seriously. But, as a simple driver, it's next to impossible that I could make these changes myself to my files for this engine. Could this be packaged as a modification easily installed by a dummy like me? Like a lighting mod or sound mod? Just curious as this could make driving this engine a lot easier. !*don-know!*

Haha, yea, I didn't really like the new way they are packaging the assets (makes everything just a little more difficult; you need .7z to open the .ap file to get at the surfliner assets). I'm still trying to get the Dynamic braking more passenger oriented (maximum effectiveness between 45-35 mph). If I do release the mods though, I'd make sure there were detailed instructions on how to install them.
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Re: The new Pacific Surfliner Amtrak EMD F59PHI locomotives

Unread postby buzz456 » Tue Jan 28, 2014 7:59 pm

People keep acting like the .ap file is some sort of bogey man when all it is is a fancy zip file. One or two clicks and it's done. Come on let's not make it more than it is. As far as the detailed instructions what we all long for is simple instructions like click on this installer and Shazaaaam the properties are changed.
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Re: The new Pacific Surfliner Amtrak EMD F59PHI locomotives

Unread postby FanRailer » Tue Jan 28, 2014 8:38 pm

buzz456 wrote:People keep acting like the .ap file is some sort of bogey man when all it is is a fancy zip file. One or two clicks and it's done. Come on let's not make it more than it is. As far as the detailed instructions what we all long for is simple instructions like click on this installer and Shazaaaam the properties are changed.

Haha, fancy zip file it may be, but still adds an extra step in the editing process. I'm relatively new to modding this stuff, so it might be a little bit before I get the hang of using the packager that comes with the program. I still feel the more fool proof method is to open the .7zip and overwriting the files directly.
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Re: The new Pacific Surfliner Amtrak EMD F59PHI locomotives

Unread postby buzz456 » Tue Jan 28, 2014 8:58 pm

That's what most of us do.
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Re: The new Pacific Surfliner Amtrak EMD F59PHI locomotives

Unread postby FanRailer » Tue Jan 28, 2014 9:46 pm

buzz456 wrote:That's what most of us do.

Haha, exactly. My point was just that there are a lot of other people who just have the game to play, and they would need more detailed instructions on how to manually overwrite files in the .ap pack file.
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Re: The new Pacific Surfliner Amtrak EMD F59PHI locomotives

Unread postby arizonachris » Tue Jan 28, 2014 10:19 pm

FanRailer wrote:I'm relatively new to modding this stuff, so it might be a little bit before I get the hang of using the packager that comes with the program. I still feel the more fool proof method is to open the .7zip and overwriting the files directly.


Keep in mind, if you didn't already know, doing a verify of the TS2014 game files, thru Steam, might set all those mods back to default. Verdict may still be out as to weather the unpacked files are changed, or if it's just the .ap files.
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Re: The new Pacific Surfliner Amtrak EMD F59PHI locomotives

Unread postby FanRailer » Tue Jan 28, 2014 10:23 pm

arizonachris wrote:
FanRailer wrote:I'm relatively new to modding this stuff, so it might be a little bit before I get the hang of using the packager that comes with the program. I still feel the more fool proof method is to open the .7zip and overwriting the files directly.


Keep in mind, if you didn't already know, doing a verify of the TS2014 game files, thru Steam, might set all those mods back to default. Verdict may still be out as to weather the unpacked files are changed, or if it's just the .ap files.

I would think it's just the .ap files, since that is what comes with the route pack. Steam would not be looking for extracted files, logically speaking, so if a reset of the .ap files did occur, you'd simply just re-overwrite with the extracted files again.
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Re: The new Pacific Surfliner Amtrak EMD F59PHI locomotives

Unread postby arizonachris » Tue Jan 28, 2014 10:29 pm

You may want to try this neat little program viewtopic.php?f=6&t=5383 I use it for sound and lighting mods. Works a treat.
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