PapaXpress wrote:Old Prof wrote:
"When all else fails, read the instructions ... if that doesn't work either, try following them."
Priceless...
Sig time

PapaXpress wrote:Old Prof wrote:
"When all else fails, read the instructions ... if that doesn't work either, try following them."
Priceless...
imphantum wrote:BNSFdude wrote:I think that in a couple months, you'll be in for a pleasant surprise from RSC.
hmmmm. Elaborate, please.
BNOV2 wrote: Sig time
PapaXpress wrote:He can't, and he shouldn't have planted the seed that something good is coming. Now we will have twenty new threads about "OMG, I can'z w8 m FOAMING so bad" and more impatient star watching when we should all be enjoying the great stuff we have already.
mrgreen wrote:BNSFdude wrote:i did a lot of the setting up, but I wasn't given the time to LUA Script anything advanced.
Dynamic Brake force, and Tractive Effort are taken from real world values.
The Dynamics reach maximum force at the same speed of Maximum Continuous Tractive Effort, around 12.4 MPH. The maximum effective speed is 60MPH.
With practice in the game, I've learned to make quite smooth stops. What I do is start using my dynamics from about a mile or so away when uner 79, just to bring my speed down to around 50, then I start blending it with air brakes to really slow it down for the platform.
That sounds great, but I think I must've gotten another DynamicBrakeEffortVsSpeed file or something because in mine the dynamic brake force is only about 40% at 20mph and increases until it is fully effective at 60mph and then stays at 100% until 110mph, or maybe I misunderstood what you meant?
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arizonachris wrote:I have to say this is really impressive work, Mr. FanRailer. Seriously. But, as a simple driver, it's next to impossible that I could make these changes myself to my files for this engine. Could this be packaged as a modification easily installed by a dummy like me? Like a lighting mod or sound mod? Just curious as this could make driving this engine a lot easier.
buzz456 wrote:People keep acting like the .ap file is some sort of bogey man when all it is is a fancy zip file. One or two clicks and it's done. Come on let's not make it more than it is. As far as the detailed instructions what we all long for is simple instructions like click on this installer and Shazaaaam the properties are changed.
buzz456 wrote:That's what most of us do.
FanRailer wrote:I'm relatively new to modding this stuff, so it might be a little bit before I get the hang of using the packager that comes with the program. I still feel the more fool proof method is to open the .7zip and overwriting the files directly.
arizonachris wrote:FanRailer wrote:I'm relatively new to modding this stuff, so it might be a little bit before I get the hang of using the packager that comes with the program. I still feel the more fool proof method is to open the .7zip and overwriting the files directly.
Keep in mind, if you didn't already know, doing a verify of the TS2014 game files, thru Steam, might set all those mods back to default. Verdict may still be out as to weather the unpacked files are changed, or if it's just the .ap files.
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