
_o_OOOO_oo-Kanawha wrote:A route with lots of custom made buildings that lend it grace and character. Much needed amongst the somewhat lookalike DLC coming from RSC lately.
Thankfully, you guys have earned your spurs in 3D design for other sims, and it shows.![]()
Those high and wide detectors talk in prototype and some other sims. But I don't know if more cab audio and random defects are much appreciated by the Railworks players.
Nevertheless, there is little doubt this route will be at the top of the wish list for most of us by Christmas.
BNSFdude wrote:_o_OOOO_oo-Kanawha wrote:A route with lots of custom made buildings that lend it grace and character. Much needed amongst the somewhat lookalike DLC coming from RSC lately.
Thankfully, you guys have earned your spurs in 3D design for other sims, and it shows.![]()
Those high and wide detectors talk in prototype and some other sims. But I don't know if more cab audio and random defects are much appreciated by the Railworks players.
Nevertheless, there is little doubt this route will be at the top of the wish list for most of us by Christmas.
We can have talking defect detectors. They work rather simply too. Getting it to do RANDOM defects may be a challenge, but for scenarios sakes, I can custom tailor defect detectors to say anything I want.
http://www.youtube.com/watch?v=9x7lwcTdXCo
_o_OOOO_oo-Kanawha wrote:So that was either a false alarm or an inconclusive alarm as there was no axle count given?
I believe according to the rules, the crew must stop the train and give all cars a visual inspection?
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