NS SD45

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Re: NS SD45

Unread postby buzz456 » Thu Sep 12, 2013 8:33 am

Nice. Does anyone know how to make the horn louder?

NS452.jpg
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Re: NS SD45

Unread postby eyein12 » Thu Sep 12, 2013 8:35 am

use Audacity, its free and click on effects tab and play with the settings there. you can change the loudness there. just be careful as sometimes the sound can be distorted.
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Re: NS SD45

Unread postby buzz456 » Thu Sep 12, 2013 10:44 am

I take it that means that there is no 'volume control' anywhere in the audio file? Oh well another locomotive gets a Nate horn. The rest of it I like a lot of the very short time I had to play with it this morning.
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Re: NS SD45

Unread postby _o_OOOO_oo-Kanawha » Thu Sep 12, 2013 1:02 pm

Just got them myself, one of those 'cannot resist' purchases long on my wish list.

Do we have any native routes to run these "hammerheads"?

They should feel at home on the HSC and COARW instead.

What do we have for other N&W and Southern high hood power? SD40-2 and GP30 and a GP38, right?

Would love to have a GP40 and even more to have some GE U30B/C and later B3x series.
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Re: NS SD45

Unread postby buzz456 » Thu Sep 12, 2013 1:20 pm

Decatur Junction, SMM route.
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Re: NS SD45

Unread postby _o_OOOO_oo-Kanawha » Thu Sep 12, 2013 1:28 pm

Thansk Buzz.

Decatur Junction? Never heard of that.
Will try my trusty NSSAND, still lingering on another computer.

BTW, did you notice the brake hoses connect on the new NS freight cars?
Clipboard01.jpg

Clipboard02.jpg

but not with the engines, small oversight from RSC!

Do we need cabooses with these engines? I think we do.
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Re: NS SD45

Unread postby 1225fan5358 » Thu Sep 12, 2013 1:50 pm

What horn did they put on it?
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Re: NS SD45

Unread postby OldProf » Thu Sep 12, 2013 1:58 pm

Arctic Cat ZRT wrote:
glenn68 wrote:
RSC totally dropped the hat on the NS SD40-2's. They should have been setup to run long hood forward, but for some unknown reason RSC set them up to run short hood forward???



Lord Mannu already stated that they are running long hood forward on the previous page... !!*ok*!!


Actually, according to the manual, these units have dual controls, one set facing each end.
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Re: NS SD45

Unread postby buzz456 » Thu Sep 12, 2013 2:06 pm

"Decatur Junction? Never heard of that."

Look in our vast library collection......page two.
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Re: NS SD45

Unread postby _o_OOOO_oo-Kanawha » Thu Sep 12, 2013 2:19 pm

1225fan5358 wrote:What horn did they put on it?


I dunno. Like Buzz said, it sounds weak, both from the cab and outside. It sounds like a five chime to me.
There are three bells facing backwards, and two smaller bells facing forwards towards the long hood. Is that correct?

The bell is on the long hood, and it sounds a bit like a large chamber clock's chime. I have no idea if that sound is correct either.

Both horn and bell sounds can be mended by our resident sound experts in a whif.

NW has dual control stands, NS And Southern have only a single control stand, but no cab seats are visible from the outside.
Since both the cab doors and windows open, this is an omission.
These long hood forwards units should have a two man crew at all times but there is only an engineer.
No lighted number boards, no step lights I think either. Lord Mannu should be able to do better!
That means hacking the bin files to get a conductor in the cab is in order. Engine scripts are pre-compiled lua unfortunately.

Reasonably well done model in my opinion. 7.5/10

PS: suddenly there are black SD40-2 and ES44's again. Where did they come from? HSC default assets?

PSS: will look for Decatur Junction.

PSSS: in the final scenario "Nap time" I saw a NW caboose pass by. !!*ok*!!
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Re: NS SD45

Unread postby Whatzizname » Thu Sep 12, 2013 4:57 pm

suddenly there are black SD40-2 and ES44's again. Where did they come from? HSC default assets?


From what I have found, The Unbranded NS (called Black by RSC) comes with the US assets pack (Thats what I think ist called)
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Re: NS SD45

Unread postby BNSFdude » Thu Sep 12, 2013 5:06 pm

From Cesar:
"It will be updated with all the other packs in a few days. I made a heavy improvement in the script of the selctor and dynamic brake for this engine, so now I have to add it to the SP and UP liveries. So I will add the last version of your sound then. Unfortunately I had no time to include it in this release. Fixing the lua's bugs was a very hard task."
The sounds in them are temporary. The horns I included in the final version are much much better than whats in there now.
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Re: NS SD45

Unread postby _o_OOOO_oo-Kanawha » Sat Sep 14, 2013 4:50 am

There is room for a few repaints of the high hood N&W SD45's:

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classy "Pevler Blue", because of the 1964 N&W/Wabash merger, a must-have IMO because it looks so much better than plain black.
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Bicentennial, now a museum piece
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N&W spelled out
Last edited by _o_OOOO_oo-Kanawha on Sun Sep 15, 2013 12:50 pm, edited 1 time in total.
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Re: NS SD45

Unread postby _o_OOOO_oo-Kanawha » Sat Sep 14, 2013 11:03 am

BNSFdude wrote:From Cesar:
"It will be updated with all the other packs in a few days. I made a heavy improvement in the script of the selctor and dynamic brake for this engine, so now I have to add it to the SP and UP liveries. So I will add the last version of your sound then. Unfortunately I had no time to include it in this release. Fixing the lua's bugs was a very hard task."
The sounds in them are temporary. The horns I included in the final version are much much better than whats in there now.


Have you had this conversation with Lord Mannu recently?
Meaning that after Lord Mannu has fixed the sound, we will have to wait for RSC and STeam to deliver the fixes?
We also need three axle bogie sound, BTW.

After reading the manual this morning, I found some switches high up in the cab that make the numberboards and class lights light up.
Who supplied the car models to this package, they reside in the DTM/SD45-NS/RailVehicles/Freight folder but look like Stephan's? The red NW caboose has no rear coupler, tail light or interior view, which is a pity.
I did put the car coupler files into the loco coupler folder and renamed them accordingly, so now both cars and loco's have connecting brake hoses. The couplers are still springy and get pulled out of their sockets so more tweaking is in order until RSC fixes them permanently and settles on one Buckeye coupler for all rolling stock both old and new.
I usually add a tractive effort pseudo controller to the engine.bin file for readout using the Control List Dialog window, but serz.exe refuses to recompile my edited engine.bin.

In the menatime I have run my new SD45's up and down the COARW a couple of times. They look right at home in those West Virginia mountains pulling endless coal drags.
I don't know if the engine parameters, rpm and power curves are correct.
The engine.bin has 166.92 as mass, 0.5 as dry friction and 1.3 as sand friction multiplier listed. Max TE in the graph is 365.2. Everything appears reasonably normal to me, perhaps only the mass is a little too low, depending on units of measurement.
This web page list some other fugires not available on wikipedia: http://www.thedieselshop.us/Data%20EMD%20SD45.HTML
Setting up a 14000 ton train with 3 SD45's up front and 1 pushing, gives me a 1 HP/ton "dog train".
Having played Run8 for a couple of weeks now, I know the difference that specific power figure makes.

Starting this train from level track, I can only go up to run 4 with sand applied before slippage will occur. RPM is only 608 and amps only 357 and the train barely crawls away.
So after some minutes, I throttle up to 6 and then 8 and finally the trains pulls away roaring under full power and reaches 25 MpH in a couple of minutes.
Sand needs to be applied often in the many curves along the Greenbrier River in any notches above run 4 while trying to reach and maintain timetable speed of 30 MpH.
Forwards visibility is quite bad from the engineer's seat due to the bulging cooling duct right in front of the cab. Constant switching between the seats is in order to call every signal.
You can slide the cab windows open. but then need to fold back the mirrors to view forwards with Shift-2. Even then many left hand curve's signals are barely visible in time.
Once on the .6% continuous grade, no amount of send can prevent slippage, only throttling back, so the speed falls as well, barely maintaining 10 MpH by the time of reaching the Eastern watershed and COARW's summit at Allegany, Va. Amps remain constant, which is wrong and is a fault of RSC's simulation model.

Going down the other side in dynamic brake mode, I suddenly got an "unknown derailment" error. !*don-know!* Game over. **!!bang!!**
Shouldn't the prime mover rev up when increasing DB power, especially on the SD45 where you flip the Selector handle and increase the throttle? I tried to hack this into the Kuju SD40, but found the sudden rmp changes unrealistic, another fault in RSC's simulation model.

Speaking of SD45's, anybody has this 3D model? http://www.turbosquid.com/3d-models/emd-sd45-engines-locomotive-max/682250
Interesting to see the texture sheet specifications and poly numbers. The 2K texture sheet means the whole length of one side the model must not exceed 2048 pixels (folds, nooks and crannies and all, before the sheet is stretched/distorted? Or should both sides fit into 2048 pixels because of front and rear end textures?
Last edited by _o_OOOO_oo-Kanawha on Sun Sep 15, 2013 3:16 am, edited 1 time in total.
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Re: NS SD45

Unread postby BNSFdude » Sat Sep 14, 2013 3:52 pm

Yes, I spoke with him recently. The new sounds are much better, you can hear them here:
http://www.youtube.com/watch?v=B66lV_toABk
As for the 6 Axle truck sounds, as you could hear, they work for me?
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