gonarch wrote:in castle rock route there is a container crane... does that work at all with any of the X2K wellcars?
i tried with a 'refuel' instruction set to that transfer point (seven i think) and the timetable editor accepted it, but running the scenario nothing happens and as result if fails that step with an X on F1... i tried to unload and the command displayed was 'Unload a container'
gonarch wrote:i forgot... 3) actually i was trying to unload instead of load, so i will try both per your guidance one car per instruction...
Chacal wrote:Well it's not just a question of style.
There is nothing in the game less boring than loading a long string of cars.
By using one instruction per car, the player HAS to suffer through it all.
By using only one or two instructions, it becomes optional.
So if you don't want to bore your player, please limit the number of loading instructions.
Old Prof wrote:The engineer of a real train cannot decide to load just one of a rack of 10 container cars any more than the engineer of a passenger train can decide to skip all stops but one.
Chacal wrote:You have a point here.
On the other hand, I wonder if loading/unloading is performed by road engineers or by dedicated crews with yard switchers?
Old Prof wrote: Of course, after 10 cars or so ...![]()
{I looked for a yawning smiley, unsuccessfully.
gonarch wrote:ok here is a summary of things -- perhaps this post and conversation will help someone in the future...
- i have replicate the tests described with success
- however (and i have version 2013 the latest i guess) my load instruction does not allow me to select a car, only the transfer point
- but each load (unload) instruction will complete or fail after one car has been processed
- finally the Shift-T initiates an unload yes -- but this command is nowhere in my documentation, and the T intiates only load (contrary to what the docs says)
hope this helps...
4.2.3 Pick Up Fuel or Freight
The Pick Up Fuel or Freight instruction is used in conjunction with transfer points in a route. A transfer point is any location where freight or fuel can be added or removed from the player service. Examples in RailWorks include, but are not limited to:
· Diesel Pump
· Water Column
· Container Crane
· Coal Loader
· Coal Unloader
These transfer points show on the 2D map as blue circle with an image of a diesel pump, with the unique name of the transfer point also displayed.
To set up a Pick Up Fuel or Freight instruction you open the instruction properties by clicking the icon in the instruction list. When using the Set Destination icon, the destination in this instance is the transfer point itself.
The Pick Up Fuel or Freight instruction will succeed if the player lines up the relevant part of his train to the transfer point and activates the transfer point by pressing the T key. Once loading is complete the text in the success field will be displayed and the instruction will be classed as success.
The instruction can fail if the player fails to stop at the transfer point, overshoots or moves during the transfer process. In this case the failure text will be displayed and the instruction will count as a failure towards completion of the scenario and the next instruction will become active.
Note: Transfer points must be located on a marker (destination, platform or siding) for the transfer point to be valid.
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