Weathered E8

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Weathered E8

Unread postby buzz456 » Sun Jul 14, 2013 4:29 pm

This is a repaint of Mad Mike's C&O E8 painted with his permission to show a few miles and some sun fading on this lovely Brikit locomotive. Just uploaded this to the library.

CnO-E8_weathered_jpg.jpg
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Re: Weathered E8

Unread postby OlPaint » Sun Jul 14, 2013 5:12 pm

Now your talking...a little sun fading on the modern livery really looks authentic.

Do you suppose MadMike would let the sun fade the G-TraX Stream Line C&O passenger repaints as well?

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Re: Weathered E8

Unread postby buzz456 » Sun Jul 14, 2013 6:03 pm

OlPaint wrote:Now your talking...a little sun fading on the modern livery really looks authentic.

Do you suppose MadMike would let the sun fade the G-TraX Stream Line C&O passenger repaints as well?

OlPaint


Working on it.

And the Pullman green HW cars also.
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Re: Weathered E8

Unread postby dejoh » Sun Jul 14, 2013 6:18 pm

yep, as I've said before. Yellow is one of the fastest fading colors in the spectrum.
In the days of the E8, the clear coat was not as good as the products used today.
Oh, looks sharp. !!*ok*!!
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Re: Weathered E8

Unread postby jpetersjr » Sun Jul 14, 2013 9:20 pm

If we only have the freeware basic pack can we still run this?

I'll have to try it out when it's up.
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Re: Weathered E8

Unread postby buzz456 » Sun Jul 14, 2013 9:28 pm

Yes.
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Re: Weathered E8

Unread postby imnew » Sun Jul 14, 2013 11:08 pm

Looks great !!*ok*!!
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Re: Weathered E8

Unread postby _o_OOOO_oo-Kanawha » Mon Jul 15, 2013 10:32 am

I have installed the Britkits freeware S4 pack a and copied its shape file into the CnO-E8_weathered as directed by Buzz.

I can put the engine on the rails in the Scenario Editor, though it doesn't seem to appear it first click. But when I run the scenario, there is no carbody and trucks, only couplers and diaphragms are visible. I can hop into the cab and drive the ghost engine.

I believe all dependencies (child objects) are met, at least RW_Tools tells me nothing is missing. It reports a missing cab audio occlusion file, but that file is in its proper location, so I suppose RW_Tools is at error here. When using the asset editor, it shows the texture sheet OK. But when asking RW_Tools 4.2.002 to "Show Files used by Loco" it throws an error #5, before reporting the list.

Could it be this texture size/depth vs. settings issue?

Edited: decided to start anew and ditched the Britkits asset folder.
The freeware S4 pack seems to miss the 'valence' child object shapefile. A valence is a kind of sunshade, right?
It also reports the same E_cab_occlusion error in RW_Tools.

Most importantly, it reports a 1024x1024x24 texture file, while your C&O repaint reports 2048x2048x24. Could this be the source of my problem with your repaint not displaying in game? The texture files E8a-02nm and E8a-02-nmc are exactly the same size in the default and your repaint.

Your repaint comes with some of the small fittings that are child objects to the payware version, and it seems they are not in the right place. Do I need to install the orginal C&O repaint as well to provide them? I believe yours was a stand alone?

Further edit: when putting both the default Family Lines, the saturated C&O and your C&O repaints side by side in the editor, only the first two stay in the game.
E8's.jpg

Final edit: the original too saturated colour C&O repaint also uses a 1024x1024x24 texture sheet. Your textures themselves are probably OK, just re-exporting them with the correct settings should do the trick.
That author specifies a ndb engine .bin, but uses a payware db shapefile. Substituting the ndb shape file made the repaint show up, but with some strange texture mapping..
So summarising I think your texture file definition is at fault.
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Re: Weathered E8

Unread postby buzz456 » Tue Jul 16, 2013 4:36 pm

_o_OOOO_oo-Kanawha wrote:I have installed the Britkits freeware S4 pack a and copied its shape file into the CnO-E8_weathered as directed by Buzz.

I can put the engine on the rails in the Scenario Editor, though it doesn't seem to appear it first click. But when I run the scenario, there is no carbody and trucks, only couplers and diaphragms are visible. I can hop into the cab and drive the ghost engine.

I believe all dependencies (child objects) are met, at least RW_Tools tells me nothing is missing. It reports a missing cab audio occlusion file, but that file is in its proper location, so I suppose RW_Tools is at error here. When using the asset editor, it shows the texture sheet OK. But when asking RW_Tools 4.2.002 to "Show Files used by Loco" it throws an error #5, before reporting the list.

Could it be this texture size/depth vs. settings issue?

Edited: decided to start anew and ditched the Britkits asset folder.
The freeware S4 pack seems to miss the 'valence' child object shapefile. A valence is a kind of sunshade, right?
It also reports the same E_cab_occlusion error in RW_Tools.

Most importantly, it reports a 1024x1024x24 texture file, while your C&O repaint reports 2048x2048x24. Could this be the source of my problem with your repaint not displaying in game? The texture files E8a-02nm and E8a-02-nmc are exactly the same size in the default and your repaint.

Your repaint comes with some of the small fittings that are child objects to the payware version, and it seems they are not in the right place. Do I need to install the orginal C&O repaint as well to provide them? I believe yours was a stand alone?

Further edit: when putting both the default Family Lines, the saturated C&O and your C&O repaints side by side in the editor, only the first two stay in the game.
E8's.jpg

Final edit: the original too saturated colour C&O repaint also uses a 1024x1024x24 texture sheet. Your textures themselves are probably OK, just re-exporting them with the correct settings should do the trick.
That author specifies a ndb engine .bin, but uses a payware db shapefile. Substituting the ndb shape file made the repaint show up, but with some strange texture mapping..
So summarising I think your texture file definition is at fault.


First my experts tell me that it makes no difference if the texture file is 2048x2048 instead of 1024x1024. It might hit frame rates a bit but should work. When referring to the author are you talking about me or Mr. Cowen or Mike Calvin? And yes it should be a stand alone.

If you read Mike Calvin's instruction it says the following:"The repaint requires the installation of both the 'Britkits-S04' E8 repaint kit from Britkits at: <http://www.dickyjim.com/diesel.html>, a free download and the 'E8-Xtra-Pack' a payware package."

Anybody else out there have just the freeware version and is it working?

Also you don't have the latest version of Mike Calvin's E8. It has the same nose design that my unit has.
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Re: Weathered E8

Unread postby buzz456 » Tue Jul 16, 2013 4:40 pm

I took the DB Geo version out and quick look it didn't seem any different.
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