I am just trying to create some New Haven steam from the BritKits steamers (and possibly the Connie) for the NHVRR, but I must be as thick as a whale omlette, because I am having no end of issues.
I have the Road-names template that comes with the Britkits steamers (and heavy weights) download and can open that quite fine and dandy in Photoshop (Elements 10) My questions relate to actually changing the templete and resaving. When and how do you determine what the new texture will be called so you can call it in TS2014? Do you still need serz.exe? Dick says use RWace tool, which I have. What format do you save in PS to then turn into an ace file?
I know this is probably horribly basic to a lot of you, but I feel bad in not having been able to contribute, but at the moment I seem to be paddling up a certain water course...
If somebody could just explain it as to a child, that would be great. Give me a MIS system and computerised accounts and I am in my element, but I really struggle with this...

