Why Lua?

Discussion of rolling-stock creation & re-painting.

Why Lua?

Unread postby PapaXpress » Tue Feb 19, 2013 11:32 am

I found this interesting blog post about LUA and wanted to share.
http://www.altdevblogaday.com/2013/02/19/why-lua/
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Re: Why Lua?

Unread postby Chacal » Wed Feb 20, 2013 9:34 pm

I wish he had compared Lua to Python, which is more common as a game engine scripting language than JavaScript or C#. I would have been interested to have his opinion as a game dev.
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Re: Why Lua?

Unread postby PapaXpress » Wed Feb 20, 2013 10:30 pm

Indeed.
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"Just post some random unrelated text. We have members here who can help you with that." ~ Chacal
"When all else fails, read the instructions... if that doesn't work either, try following them." ~ Old Prof
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The Grade Crossing - Atlanta North Project - Virtual Rail Creations
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Joined: Sat Oct 23, 2010 10:30 pm
Location: that "other" timezone


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