jpetersjr wrote:Sounds file, I think today I'm going to look for some better blueprints and drawings.
mrennie wrote:jpetersjr wrote:Sounds file, I think today I'm going to look for some better blueprints and drawings.
Seeing as how we're still at the beginning of the tutorial. if you find a suitable set of blueprints and drawings, we can use those for the tutorial. You can post them here and that way we'll be referring to the same thing, which will make it easier to follow.
jpetersjr wrote: I think I can do that, the only problem is if we're both building the same engine both would also have to be freeware, since I couldn't release mine if one was payware, or at least I don't know if I could or couldn't.
jpetersjr wrote:Here's one more picture that I didn't have room to post in the last picture.
mrennie wrote:jpetersjr wrote: I think I can do that, the only problem is if we're both building the same engine both would also have to be freeware, since I couldn't release mine if one was payware, or at least I don't know if I could or couldn't.
The tutorial model won't be payware. It would take far too long if I did it to the same standard as payware, and people woild get bored waiting. So I intend to show the mechanics of creating a model, but without making a really detailed one. The idea is to show how to create things in 3DC, how to texture them, how to export them, how to set up the blueprints, how to make the sounds, animations and special effects, all for a steam locomotive. Visually, my tutorial model will be quite basic. I'll leave it to you to make better looking parts.
PapaXpress wrote:I think this is a better thread than the main Consolidation thread to ask this. You mentioned twice you would have used a larger texture for parts (2048), how many textures files are you using? I was told once that you don't want to many texture calls, so keep it a minimum. How many calls is too many?
That meant I didn't have to worry about a false limitation on the size of the cab model.Return to Rolling-Stock Design
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