Krellnut wagon sounds and Cab Forward pack

Discussion of rolling-stock creation & re-painting.

Krellnut wagon sounds and Cab Forward pack

Unread postby ozinoz » Mon Dec 31, 2012 5:39 pm

I have successfully updated the RSC Cab Forward pack so that the reefers and box cars etc have Krellnuts excellent sounds. If anybody is interested I will upload the files and instructions

(does anybody know if I will be stepping on dainty little toes if I do this in light of the new EULA?? Wouldnt want to get off side with anybody)

below is a fairly ordinary tube vid demonstrating the sound mods...

http://youtu.be/mgAbuceR3jU

!*cheers*! and Happy new year to all...

G
ozinoz
 
Posts: 1622
Joined: Fri Feb 20, 2009 1:59 am
Location: Antipodes

Re: Krellnut wagon sounds and Cab Forward pack

Unread postby arizonachris » Mon Dec 31, 2012 6:28 pm

Well, you have to buy the Cab Forward, so you can't distriubite that for free. And AFAIK, Krellnut's sounds are freeware. You might want to send him a note, tho, and be sure and acknowledge him in the pack's readme file. !!*ok*!!
Ryzen 7 2700K, Asus Prime X570P, 32Gb DDR4, 2x 1Tb M.2 SSD's, RTX2060 6Gb, Occulus Rift
Win 10 Pro 64bit, keyboard/ mouse/ wheel/ pedals/ baseball bat
Security Coordinator on the Battleship Iowa
User avatar
arizonachris
 
Posts: 3955
Joined: Sun Mar 21, 2010 10:36 am
Location: Southern California

Re: Krellnut wagon sounds and Cab Forward pack

Unread postby Griphos » Mon Dec 31, 2012 10:46 pm

I'm interested! Love his wagon sounds!
User avatar
Griphos
 
Posts: 880
Joined: Wed Oct 12, 2011 8:18 pm

Re: Krellnut wagon sounds and Cab Forward pack

Unread postby NDORFN » Tue Jan 01, 2013 1:19 am

You can totally distribute mods to the cab-foward .bins to reference Krellnut's sounds. Doesn't even come close to breaching the EULA.
NDORFN
 
Posts: 1231
Joined: Mon Nov 28, 2011 8:12 pm
Location: Matamata, New Zealand

Re: Krellnut wagon sounds and Cab Forward pack

Unread postby ozinoz » Wed Jan 02, 2013 4:00 pm

There is an expression I am trying to think of...Thats it - DOH!! What a maroon!

For some reason I got it into my head that because of the new file structure, the sounds needed to be within each asset that you wanted to mod. I spent 3 hours + on Tuesday modifying all of the sounds reference files to point to Krellnuts Wagons folder which I had placed inside the Cabforward pack audio folder, only to find out after talking to Bwfer yesterday about how he tackled it with his video clip, that the Krellnut sound mod works exactly the same as it always has. Just follow the instructions and away you go...

Oh well...

!DUH!

!*cheers*!

G
ozinoz
 
Posts: 1622
Joined: Fri Feb 20, 2009 1:59 am
Location: Antipodes


Return to Rolling-Stock Design

Who is online

Users browsing this forum: No registered users and 7 guests