For those using 3D Canvas here, I have come across a rather odd situation, and hoping it is in 3D Canvas only. Currently one of my models underway is using a 2048 X 1024 texture (Hopefully following the Power of 2 rule). It seems as though the bump mapping is running out of sync with the main texture, despite being the same exact size, which brings me to my primary question: If texturing, does a texture have to be perfectly square to accept bump mapping, or can it be under the power of 2 rule?
Thanks in advance,