SMMDigital wrote:Does anyone have any idea what lines in the positional matrix of an assets .bin file govern rotation? I know that the last four lines govern x-y-z movement but im having no luck with the other. I have a light that i'm trying to point in the opposite direction by hacking the .bin file with RW_Tools.
I thought with a 3D Design tool was easy to rotate any object, it's a pain to do that by typeing matrix (as I use to do once I don't have basic model source). IIRC each five positions you have a direction, but the problem is the following 4 positions because if the values are wrong it results in a distorced object therefore it doesn't work. Once I got it indirectly placing a spotlight in a cenario and then checking its coordinates in the scenario bin, but took me hours, I opted to not repeat the experience again, isn't worth the effort... Maybe someday I'll give a try again (maybe is each four positions as Kali mentioned).