Headlight Idea for locos

Hey all,
was playing with my signals and the shader trainemissiveglow.fx - and it occurred to me this might be applicable to creating super super bright headlights,
the concept is to create light discs starting the size of the headlight and progressing in size till the disc is big enough to be seen far off,each disc has a progressively farther LOD the effect on my signals is dramatic
my glow texture with alpha
the emissive is a simple white texture, which can be greyed down to make it less bright
the result
worth a shot and larger discs could be added to make it brighter farther off
was playing with my signals and the shader trainemissiveglow.fx - and it occurred to me this might be applicable to creating super super bright headlights,
the concept is to create light discs starting the size of the headlight and progressing in size till the disc is big enough to be seen far off,each disc has a progressively farther LOD the effect on my signals is dramatic
my glow texture with alpha
the emissive is a simple white texture, which can be greyed down to make it less bright
the result
worth a shot and larger discs could be added to make it brighter farther off