by MaineLines » Tue Dec 08, 2009 2:03 pm
I installed the Beta plugins and Max2010 did not complain about them on startup, but still I could not get them to work on my system. It looks like maybe the educational version of Max that I have differs from the commercial version in the way that plugins are installed.
As a backup I have started looking at both Blender and 3D Canvas as means to apply the required Kuju materials and generate the .igs shape files.
Apparently Wavefront .obj is the preferred format for transferring Max files into Blender and I have been able to import both shape and textures successfully. Unfortunately smoothing is lost in the process. I have tried a Blender add-on script written in the Python language that is supposed to generate RailWorks .igs files. Unfortunately the script is apparently very sensitive about which version of Python you have installed on your machine, and so far I have been unable to find a combination of script and interpreter that works. There is another Blender utility for Railworks export in the works but not yet available.
I am now looking at 3D Canvas which I used years ago to import cabooses drawn in Rhino 3D into MSTS. So far I have been able to transfer via .obj from Max to Canvas (again maintaining the textures but loosing smoothing), apply the Kuju materials and export into the Railworks Asset Editor. I am currently trying to determine why the YZ directions get flipped on export to RailWorks.
I wish I could spend more time modelling and less time fiddleing.