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Question on Rail Simulator File Structure

Unread postPosted: Tue Aug 04, 2009 4:06 pm
by TVRRMAN
During my time of working to finish out my first Rail Simulator / Railworks addon, I've worked extensively to make each car in my sets work somewhat independently, but also leaves me to the following question: Is the "Default" folder with a default car really required, or can I get away with the sets self-supporting themselves without it? Thanks in advance,

Re: Question on Rail Simulator File Structure

Unread postPosted: Tue Aug 04, 2009 7:26 pm
by savv_nz
I've never used the 'default' folder, just one more on a loooong list of folders to my eyes. Doesnt seem to cause any issue at all by not having it.

Re: Question on Rail Simulator File Structure

Unread postPosted: Wed Aug 05, 2009 4:26 am
by Bananarama
As long as you have your own developer folder, you can set it up any way you like - place cars in the scenery folder, trees in the texture folders, or create one big fat glob of a folder with textures and shapes. It would appear, that whatever works for you also works for the sim. :D

Re: Question on Rail Simulator File Structure

Unread postPosted: Wed Aug 05, 2009 1:54 pm
by ricksan
The only thing that matters is having the correct file-path references in the blueprints. The folders and their names can be set up any way that makes sense to you.

It looks to me like Kuju intended for the "Default" folder to include all the basic elements of a particular type of rolling stock, then added separate folders for alternate versions. The alternate-version folders only have the files for things that are actually different for the particular variation. Everything else refers back to files under the Default folder.

Kuju could just as easily have named the folder "Common" or something else. In fact, along those same lines, the Common folder could be limited to just that: "bogie" XMLs, textures--anything that's "common" to all the variations. Then all of the variations, including the so-called "default" variation, could reside in separate folders of their own. For example...

Code: Select all
Freight
  Boxcars
    Common (truck blueprints)
      Textures (trucks, wheels)
    Railbox (railcar blueprint, IGS, numbering csv)
      Textures (specific texture maps, numbers)
    Conrail
    MKT
    etc.


This is just one way you could organize things, but as Marc said, you can put the whole lot in, say, the Boxcars folder if you wanted. The only caveat is the texture-file path references you used in your modeling program are coded in the IGS file. That means if, after exporting, you decide to move the ACE textures to a different folder you'll get file-not-found errors in the Blueprint Editor.