
Rod
AmericanSteam wrote:Comparing the files from the yellow and white 40ft-Reefer/Carnation there are a different number of files in each one and also in the Texture files.
I think I have a fix for this. At least this worked on my install. The geo for the open / closed hatches child objects were pointing to a texture that didn't exist. I just simply changed the texture name in the geo to one that does exist, and it seems to work. Unzip and copy the Assets folder into your Assets folder, overwrite when asked. I didn't have to clear the cache, but it couldn't hurt. I included a .bak of the original geo files just in case. If someone wants to give this a whirl, it would be most appreciated. And of course Bernard (QCRail) will have the final say on a fix.
<Material>
<cHcEffectMaterialDx d:id="99423480">
<ShaderName d:type="cDeltaString">TrainSpecEnvMask.fx</ShaderName>
<TextureByName>
<e d:type="cDeltaString">textures\[00]reefer-carnwht-01</e>
<e d:type="cDeltaString">textures\[00]enviro</e>
</TextureByName>
Return to Rolling-Stock Design
Users browsing this forum: No registered users and 1 guest