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Texture file missing from 40ft Carnation White Reefer

Unread postPosted: Fri Mar 21, 2025 3:11 pm
by august1929
Well I am no slouch at sorting out my own problems but for the life of me I cannot identify what texture file I am missing from the white Carnation reefers. I have run them through TS/RW Tools but without any luck - Anyone any idea?

Image

Rod

Re: Texture file missing from 40ft Carnation White Reefer

Unread postPosted: Fri Mar 21, 2025 3:21 pm
by QcRail
I’m without internet for 48 hrs. This you will have to wait for a bit while I check my files.

Re: Texture file missing from 40ft Carnation White Reefer

Unread postPosted: Fri Mar 21, 2025 4:41 pm
by august1929
Thanks Bernard - it has me stumped as all the other reskins are ok and I can't find reference within TS/RW Tools to any missing texture file!

Rod

Re: Texture file missing from 40ft Carnation White Reefer

Unread postPosted: Fri Mar 21, 2025 5:11 pm
by buzz456
I'm pretty sure that the texture is on one of the main textures but what the call out is I have no idea. I tried omitting various textures, bins and Geos but my cars either disappeared or the whole texture was missing so I'm confused on this one. I guess we have to wait for Bernard to 'splain this one to us.

Re: Texture file missing from 40ft Carnation White Reefer

Unread postPosted: Fri Mar 21, 2025 5:27 pm
by AmericanSteam
Comparing the files from the yellow and white 40ft-Reefer/Carnation there are a different number of files in each one and also in the Texture files.

Re: Texture file missing from 40ft Carnation White Reefer

Unread postPosted: Sat Mar 22, 2025 2:30 am
by august1929
AmericanSteam wrote:Comparing the files from the yellow and white 40ft-Reefer/Carnation there are a different number of files in each one and also in the Texture files.


I saw that but couldn't identify anything obvious relating to the hatches. I did try a few replacement textures on a copy of Carnation_white and on a renamed Carnation to Carnation_white (this has worked on other stock over the past few years) but without success.

Rod

Re: Texture file missing from 40ft Carnation White Reefer

Unread postPosted: Sat Mar 22, 2025 10:48 am
by cnwfan
I think I have a fix for this. At least this worked on my install. The geo for the open / closed hatches child objects were pointing to a texture that didn't exist. I just simply changed the texture name in the geo to one that does exist, and it seems to work. Unzip and copy the Assets folder into your Assets folder, overwrite when asked. I didn't have to clear the cache, but it couldn't hurt. I included a .bak of the original geo files just in case. If someone wants to give this a whirl, it would be most appreciated. And of course Bernard (QCRail) will have the final say on a fix.

Re: Texture file missing from 40ft Carnation White Reefer

Unread postPosted: Sat Mar 22, 2025 11:54 am
by august1929
Perfect :D - thank you Howard !!*ok*!!

Image

Rod

Re: Texture file missing from 40ft Carnation White Reefer

Unread postPosted: Sat Mar 22, 2025 11:55 am
by QcRail
Bravo cnwfan !*brav*! !*cheers*!
I think I have a fix for this. At least this worked on my install. The geo for the open / closed hatches child objects were pointing to a texture that didn't exist. I just simply changed the texture name in the geo to one that does exist, and it seems to work. Unzip and copy the Assets folder into your Assets folder, overwrite when asked. I didn't have to clear the cache, but it couldn't hurt. I included a .bak of the original geo files just in case. If someone wants to give this a whirl, it would be most appreciated. And of course Bernard (QCRail) will have the final say on a fix.


The error was my doing from the start !*hp*! , SORRY, the hatch child pointed to the wrong texture (which was from the yellow reefer : reefer-carnation01) !!**sorry**!!
thus the proper fix is to change in both files : ...Carnation_white\reefer-ice-closed-01.GeoPcDx and Carnation_white\reefer-ice-open-01.GeoPcDx to :
Go to the following code-line and the texture should be reefer-carnwht-01 as follows:
Code: Select all
   <Material>
      <cHcEffectMaterialDx d:id="99423480">
         <ShaderName d:type="cDeltaString">TrainSpecEnvMask.fx</ShaderName>
         <TextureByName>
            <e d:type="cDeltaString">textures\[00]reefer-carnwht-01</e>
            <e d:type="cDeltaString">textures\[00]enviro</e>
         </TextureByName>


Thus two minor changes and you will be running a better Carnation white reefer, again sorry gang!

Bernard