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Plow

Unread postPosted: Thu Feb 22, 2024 7:01 pm
by buzz456
Looking for a plow smaller than the LukAmerica one that's a child object? Anyone know of one?

Re: Plow

Unread postPosted: Thu Feb 22, 2024 9:27 pm
by QcRail
buzz456 wrote:Looking for a plow smaller than the LukAmerica one that's a child object? Anyone know of one?

If the plow is a child object, you can resize the plow by changing the proportion of any 3 dimensions - X, Y and Z in its .geopcdx file

Re: Plow

Unread postPosted: Fri Feb 23, 2024 7:55 am
by buzz456
How do you locate them?

Re: Plow

Unread postPosted: Fri Feb 23, 2024 8:39 am
by QcRail
buzz456 wrote:How do you locate them?

In the .geopcdx file it starts with a list of textures. Following the list, you will arrive at the famous 16 parameters matrix. Following that matrix you should have a list with short names corresponding to the number of lines in the matrix. This it gives you the hint of which line to change. The X, Y and Z are 1, 6 and 9 parameters (check doc. In the RWA library. !**conf**!

If you send me the entire child asset, it would be my pleasure to look into it.

Re: Plow

Unread postPosted: Fri Feb 23, 2024 8:44 am
by jalsina
buzz456 wrote:How do you locate them?


You have to manipulate the matrix.
You know I am little bit memory rusty these days, but page 7 of this thread will help you to scale any child object:
viewtopic.php?f=39&t=16074&hilit=flatcars&start=90#p183990
A few years ago, Chacal wrote a tutorial about matrix manipulation that is somewhere in the File Library. That originated my participation on that thread, about moving or scaling child objects. And that was the reason I released the flatcar with the Abrams tank.

Re: Plow

Unread postPosted: Fri Feb 23, 2024 10:37 am
by buzz456
Thank you both. Got it! !*YAAA*! Trial and erroring it into place now.

Re: Plow

Unread postPosted: Fri Feb 23, 2024 1:35 pm
by jalsina
buzz456 wrote:Thank you both. Got it! !*YAAA*! Trial and erroring it into place now.

Make a percentage estimate over your available child and apply it to the three scale variables, length, width and depth. Not sure but I think they are in the diagonal of the matrix.

Re: Plow

Unread postPosted: Fri Mar 01, 2024 4:56 pm
by buzz456
OK riddle me this Batman.........Here is a shot of my resized and shaped plow on the Reppo GP20. Looks fine right?
20240301165124_1.jpg

Now I put the driver gizmo on the loco and WTH????????????????? Help!
20240301165006_1.jpg

**!!bang!!**

Re: Plow

Unread postPosted: Fri Mar 01, 2024 7:31 pm
by jalsina
May be if you attach it better to the loco. !*roll-laugh*! !*roll-laugh*!

Have you checked it is not touching the rails?

Re: Plow

Unread postPosted: Fri Mar 01, 2024 7:56 pm
by buzz456
jalsina wrote:May be if you attach it better to the loco. !*roll-laugh*! !*roll-laugh*!

Have you checked it is not touching the rails?

Seriously would that cause a issue?

Re: Plow

Unread postPosted: Fri Mar 01, 2024 8:27 pm
by GogebicChief
I don't see a problem... It was in the mid to high 50's in places like Duluth, International Falls & Marquette Mi. today. I can't imagine the CP needing a snow plow today... !*roll-laugh*! !*YAAA*! Stefan

Re: Plow

Unread postPosted: Fri Mar 01, 2024 8:30 pm
by talbenziman
buzz456 wrote:OK riddle me this Batman.........Here is a shot of my resized and shaped plow on the Reppo GP20. Looks fine right?
20240301165124_1.jpg

Now I put the driver gizmo on the loco and WTH????????????????? Help!
20240301165006_1.jpg

**!!bang!!**


Code: Select all
                  <cEntityContainerBlueprint-sChild d:id="9984">
                     <ChildName d:type="cDeltaString">Audible_ReverserInsert</ChildName>
                     <BlueprintID>
                        <iBlueprintLibrary-cAbsoluteBlueprintID>
                           <BlueprintSetID>
                              <iBlueprintLibrary-cBlueprintSetID>
                                 <Provider d:type="cDeltaString">DTG</Provider>
                                 <Product d:type="cDeltaString">Tehachapi</Product>
                              </iBlueprintLibrary-cBlueprintSetID>
                           </BlueprintSetID>
                           <BlueprintID d:type="cDeltaString">RailVehicles\Diesel\AC4400_SP\Audio\AC44_Reverser.xml</BlueprintID>
                        </iBlueprintLibrary-cAbsoluteBlueprintID>
                     </BlueprintID>
                     <Matrix>
                        <cHcRMatrix4x4>
                           <Element>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
                           </Element>
                        </cHcRMatrix4x4>
                     </Matrix>
                     <ParentNodeName d:type="cDeltaString"></ParentNodeName>


At the bottom where it says "ParentNodeName", ensure that it's blank. You might have the plow attached to a node in the geo on accident.

Re: Plow

Unread postPosted: Sat Mar 02, 2024 10:13 am
by buzz456
Thank you, thank you, thank you. This has been driving me nuts for days. In a million years I would not have tried that. Additionally the drivers(engineers) were wonky also and now they are in the right place also. !*YAAA*!
*!!thnx!!*
20240302101019_1.jpg

Incidentally this is jtousign paint job. I was just detailed on the plow mission.

Re: Plow

Unread postPosted: Sat Mar 02, 2024 10:59 am
by RAILSOHIO
The textures on the plow are very convincing. Too many times they are just painted black.

Re: Plow

Unread postPosted: Sat Mar 02, 2024 5:30 pm
by jalsina
buzz456 wrote:
jalsina wrote:May be if you attach it better to the loco. !*roll-laugh*! !*roll-laugh*!

Have you checked it is not touching the rails?

Seriously would that cause a issue?

I believe that if it touches anything "solid" and the plow is "solid", it could happen.
You might want to scale it down another 10%, just to try.