Replacing Light Flares

Discussion of rolling-stock creation & re-painting.

Replacing Light Flares

Unread postby PullmanCar » Sat Feb 17, 2024 6:40 pm

Hello,
Recently I have worked to replace the single light flair (with an almost painted glowing headlight) on Dogmouse's excellent ALCo S-2. There was a child object for an S-6 hood, which I have used; however in order to complete the appearance, one needed the SP light package. It is well above my head to animate the gyralite to gyrate, but I hoped I could at least get the lights (all 4 orbs) to switch on and off, either from the main headlight switch in the cab, or 2 from the headlight bright and the gyralite's 2 from the headlight dim, in a perfect world (to allow for separate operation).
Screenshot_[KTR] Kalamazoo Terminal Ry. V3_42.16869--85.46467_12-01-43.jpg

I chose to use the lights from the NLine GP38-2s, since the Kalamazoo route always has that on, and they are side-by-side lights. However, they are permantly illuminated at full power. Might someone here know how to get the Headlight Controls in the Cab (or even the 'H' key/HUD) to control these new lights, which I have attached as children?
Screenshot_[KTR] Kalamazoo Terminal Ry. V3_42.16874--85.46452_12-01-40.jpg

Thank you,

'PullmanCar'
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Re: Replacing Light Flares

Unread postby PullmanCar » Sat Feb 17, 2024 6:44 pm

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Re: Replacing Light Flares

Unread postby kris120 » Mon Feb 19, 2024 3:31 pm

You are thinking far too complicate !

There is a parameter in a light blueprint (Headlight etc ...) :
Code: Select all
<LensFlareIntensity d:type="sFloat32">0.1</LensFlareIntensity>


Just reduce the value by a factor of 1000 and the flares were once ...
Code: Select all
<LensFlareIntensity d:type="sFloat32">0.0001</LensFlareIntensity>
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