GreatNortherner wrote:Hi,
From the top off my head, no, there shouldn't be anything special besides the group naming convention ("freight").
I've just checked in 3DC, and this is all I need to do:
-- enable Anim Toolbar via "View" menu (if it's hidden)
-- switch on Animation mode (leftmost button on Anim toolbar)
-- enable Animation Timeline (third button from left on Anim toolbar), click on the final frame of the anim timeline
-- select the object you want to animate and move it as needed for the final position (in this case fully loaded)
-- you should now see a red dot where the object was in the 1st frame and a green line linking it to its current frame
-- when you click on the "play" button on the anim toolbar, you should see it move
And that's it. When you're happy with the way the animation moves, exit Anim mode (click again on that leftmost button on the Anim toolbar). Then select the object in the hierarchy and export its animation as an .ia file.
For the animation keys setting in 3DC, I usually lower the default value (100) to something much lower, like 10, just so that the animation timeline fits on one screen. The time setting doesn't matter for cargo objects as the game will override this with the transfer point's time setting.
Cheers,
Michael
TheKman wrote:This I think is where I keep screwing up. Maybe differernt for engine controls, but Papa Xpress explain these two steps very differently.
Anyhow will give what you said a try.
GreatNortherner wrote:TheKman wrote:This I think is where I keep screwing up. Maybe differernt for engine controls, but Papa Xpress explain these two steps very differently.
Anyhow will give what you said a try.
Hi, this is just what works for me in my 3DC (and I've just made sure it actually works and tested this with a cube plopped into an empty scene in my 3DC version 9.3) -- there may be other ways to go about this, or different methods that apply to different versions of 3DC.
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