The brake of Baby Bullet

Posted:
Sun Sep 05, 2021 11:22 pm
by DriverK
The brake of Baby Bullet cab car, how does it act? The deceleration rate seems so high, it could stop realistic if you use the 6% brake. How about the 94% ?
How can edit it?
Thank you.
Re: The brake of Baby Bullet

Posted:
Mon Sep 06, 2021 9:21 am
by kris120
The easiest would be :
Serz the loco-blueprint resulting in a xml-file.
Edit the xml with notepad++.
Search for "MaxForcePercentofVehicleWeight" and decrease the value.
Serz the xml.
Check in the game.
https://sites.google.com/a/railsimdev.c ... -blueprintKris
Re: The brake of Baby Bullet

Posted:
Mon Sep 06, 2021 1:00 pm
by Chacal
Or skip serz by using TS-Tools.