Editing Alpha Channel

Discussion of rolling-stock creation & re-painting.

Editing Alpha Channel

Unread postby harryadkins » Mon Jan 18, 2021 5:46 pm

Do any of you have suggestions for editing a model's alpha channel? My main concern is no being able to use layers for decals. Since many of the texture placement, such as roadnames, are often hit-or-miss, layers would make things much easier.

Maybe you have other editing suggestions or tutorials.

Thanks,
Harry
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Re: Editing Alpha Channel

Unread postby buzz456 » Mon Jan 18, 2021 6:53 pm

If you are using Pain.Net you can edit the alpha just like the base layer. Just send it from DXTBmp to the editor and do whatever you want with it and then save and import it back into DXTBmp before you save the main texture back to dds.
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Re: Editing Alpha Channel

Unread postby harryadkins » Mon Jan 18, 2021 10:50 pm

I use DXTBmp and Photoshop and it does not seem to let me create new layers.
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Re: Editing Alpha Channel

Unread postby harryadkins » Mon Jan 18, 2021 10:54 pm

When DXTBmp sends the alpha to Photoshop, the layer is listed as an "Index" layer. Photoshop will not let me create a new layer on the "Index" layer.
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Re: Editing Alpha Channel

Unread postby RailWanderer » Mon Jan 18, 2021 11:57 pm

In Photoshop you can change the index layer to a background layer which then can be changed to a normal layer by using the Image/Mode menu, select RGB, when "background" double click the layer and select OK and you should have a workable layer.
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Re: Editing Alpha Channel

Unread postby harryadkins » Tue Jan 19, 2021 2:03 pm

Thanks RailWanderer. I'll give that a try.

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