I'm In The Twilight Zone With My First Freight Car!!!
Got my first freight car made. Needless to say, and I expexcted it, I got a mixed bag of tricks when I got the model into the sim for a test.
When making the wagon blueprint, I got hung up on the primary and secondary named texture sets. I didn't do auto numbering for the car just a single number. So the model it's self wasn't setup for auto numbering. I never did the process thinking I didn't need to because it's a single number. The car number is a bitmap along with the ACE for it. Looks like I might be wrong there.....
So at first the model woundn't export because it could not find the blueprint IDs for the texture sets. I also didn't do a named texture set blueprint again thinking I didn't need to because of just a single number.
Only way to export it was to leave both texture set blueprint ID fields blank. It exported, but skipped over all the textures.
So onto what the car looked like in the sim. Pics enclosed. Pics 1-4 show what I got in the sim. Pic 5 is what the car is SUPPOSED to look like. So looking at pics 1-4, a whole lot of stuff is missing. And no textures other than the color on the flat, and the rust on the coupler. (in pic 4, somehow a coupler ended up there.....)
1. Is the blueprint ID problem causing parts to go AWOL? I understand the missing textures, all skipped over.
2. Would I have missing parts if I didn't name parts correctly when I ran my car thru the 3DC Train Simulator Wizard. Some might say not to run the Train Simulator Wizard and due a straight export. I've seen examples of it done both ways so which is really correct?
3. For all I know, I have other problems I haven't encountered yet......
Thanks
P.S. Guys, sorry about all the darn edits I've done to the thread. This is what happens when a guy getting up there in age pulls a "all nighter" 4 days ago and is still paying for it! Mind gets fogged at times....
When making the wagon blueprint, I got hung up on the primary and secondary named texture sets. I didn't do auto numbering for the car just a single number. So the model it's self wasn't setup for auto numbering. I never did the process thinking I didn't need to because it's a single number. The car number is a bitmap along with the ACE for it. Looks like I might be wrong there.....
So at first the model woundn't export because it could not find the blueprint IDs for the texture sets. I also didn't do a named texture set blueprint again thinking I didn't need to because of just a single number.
Only way to export it was to leave both texture set blueprint ID fields blank. It exported, but skipped over all the textures.
So onto what the car looked like in the sim. Pics enclosed. Pics 1-4 show what I got in the sim. Pic 5 is what the car is SUPPOSED to look like. So looking at pics 1-4, a whole lot of stuff is missing. And no textures other than the color on the flat, and the rust on the coupler. (in pic 4, somehow a coupler ended up there.....)
1. Is the blueprint ID problem causing parts to go AWOL? I understand the missing textures, all skipped over.
2. Would I have missing parts if I didn't name parts correctly when I ran my car thru the 3DC Train Simulator Wizard. Some might say not to run the Train Simulator Wizard and due a straight export. I've seen examples of it done both ways so which is really correct?
3. For all I know, I have other problems I haven't encountered yet......
Thanks
P.S. Guys, sorry about all the darn edits I've done to the thread. This is what happens when a guy getting up there in age pulls a "all nighter" 4 days ago and is still paying for it! Mind gets fogged at times....