How to make transparent textures?

Discussion of rolling-stock creation & re-painting.

How to make transparent textures?

Unread postby TheR62Fan » Sat Mar 21, 2020 1:48 pm

Hello all, I have another question to ask. How does one create transparent textures? I know how to do it with decals, but the same method does not seem to work with body textures. Is there another way to create transparent textures? The reason I am asking is I'm creating a Comet II cab car by using the Metro North Shoreliner III. One of the biggest features is the lack of a vestibule and gates. When I try to use the decal method, those same parts instead just turn white.
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Re: How to make transparent textures?

Unread postby bnsfsubdivision » Sat Mar 21, 2020 3:02 pm

This won't work since the original shader/material applied to the mesh likely does not support full transparency.
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Re: How to make transparent textures?

Unread postby TheR62Fan » Sat Mar 21, 2020 3:57 pm

Okay, but if I changed the shader of the material, would it break the model?
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Re: How to make transparent textures?

Unread postby TheR62Fan » Sat Mar 21, 2020 3:58 pm

Since the parts texture file has the parts I want to make transparent, and not the body shell file.
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Re: How to make transparent textures?

Unread postby bnsfsubdivision » Sat Mar 21, 2020 5:16 pm

TheR62Fan wrote:Okay, but if I changed the shader of the material, would it break the model?

Likely would, yes.
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Re: How to make transparent textures?

Unread postby TheR62Fan » Sat Mar 21, 2020 5:57 pm

Alright then, I guess I just have to use the Comet Is for everything else. No Problem.
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