harryadkins wrote:However, I have some questions regarding number placement as a child object. First, are the number placeholders based on a picture of the sides of the locomotive? For example, would it be profitable to take a side view pic of the original model and impose a graphic grid over it to help with placement? Second, I assume the number placement is 3D so I would have to not only move numbers left and right but also in toward the locomotive body. Harry
Harry, you beat me to it. I was pondering a similar question and may I phrase it differently to expand the debate. As is, autonumbers are placed on what appears to be the outer skin of the model; and a blueprint is the mechanism to achieve this result, much like
gluing a poster on a wall. Since I never built any 3D model I may be in left field; please do correct me for any mistake!
Let me go further ... could we not build a «false virtual wall», for argument sake 256 x 256 pixels as a one dimension «plane», similar to a layer in Photoshop - thus this virtual plane would be another
.geopcdx file. On which we would paste the autonumbers (or any decal for that matter). We, also know, that a .geopcdx file needs a .bin file to function (again similar procedure used to place a steam tractor on a flat car). but, instead of a tractor we place a virtual plane in a 3D space using the child object call.
Again, I may be way out in my own space - if so What would be the better option?
Yours to ponder,
Good night, QcRail