Hi everyone. I have another noob question as I work a little more with the shader system. I think I already know the answer but I wanted to get some clarification in case someone may know something I've missed.
The question would be, is there a shader setup in RW that allows for diffuse, spec, normal, and alpha punch through? From what I have read in the docs the answer is no, since the spec is plugged into the diffuse alpha. If that is the case, I am completely confused as to why the spec doesn't have its own separate input, apart from the diffuse alpha.