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Wheel Problems on a New Boxcar

Unread postPosted: Mon Feb 18, 2019 3:55 pm
by RailWanderer
I was wondering if anyone knows the fix for the wheel rotation problem shown in this video? All pivot points are aligned to objects and to world, I also made certain my numbers are right within the bogey and Wagon BPs. So, all heights and distances reflect what I have within 3ds Max. And yes, I designed on the Y axis and in meters of Max using the right window as my front view. Oh, and yes I have read the developer docs many times on this, both wagons and locomotives as they are different.



Thanks for any help.

Wheel Problems on a New Boxcar

Unread postPosted: Mon Feb 18, 2019 5:57 pm
by RailWorkshop
Hi,
This is a common problem if you don't reset the transformation in Max.
Would you like to post 3DS Max screen shot showing pivot of the wheels?

Re: Wheel Problems on a New Boxcar

Unread postPosted: Mon Feb 18, 2019 7:14 pm
by RailWanderer
Here you go:

https://gyazo.com/787108c132ebec3f93885be72f0a074f

Yah, we have done this many times using all sorts of Scale, Transform, Center to object, and Align to World with no good results.

Here's a top view too, just in case:

https://gyazo.com/f864fae405fd0d6d63ad43b937bbdd99

I also reset my Max UI and recreated the whole thing.

Wheel Problems on a New Boxcar

Unread postPosted: Tue Feb 19, 2019 5:05 pm
by RailWorkshop
See the proper wheels alignment with respect to RGB arrows.
R - X axis
G - Y axis
B - Z axis

Re: Wheel Problems on a New Boxcar

Unread postPosted: Tue Feb 19, 2019 6:20 pm
by RailWanderer
Yah, that's like preaching to the choir, and like I had said, if you would have read above,
RailWanderer wrote:Here you go:

https://gyazo.com/787108c132ebec3f93885be72f0a074f

Yah, we have done this many times using all sorts of Scale, Transform, Center to object, and Align to World with no good results.

Here's a top view too, just in case:

https://gyazo.com/f864fae405fd0d6d63ad43b937bbdd99

I also reset my Max UI and recreated the whole thing.


So, that's no help at all, thanks for trying.