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Modding the Atlantic

Unread postPosted: Mon Apr 18, 2011 10:14 pm
by steve_the_slim
I'm posting this here because I'm not really sure where else it would go. I'm trying to modify Ron Pertuit's Atlantic steam locomotive to use the whistle and bell sounds from one of the Britkits steamers and give it a head-out view, but I can't find anything helpful with Google, and the only thing I could find here is the "Installing custom horns" thread, which so far has just managed to confuse me even more. I'm completely new at messing with Railworks addons, so any help would be appreciated.

Re: Modding the Atlantic

Unread postPosted: Tue Apr 19, 2011 8:06 am
by dick8299
Here is the section of the Atlantic bin file that references the Whistle. You would change the entries in red to point to the desired Britkits xml file. (I don't have any of the Britkits Steam engines, so I can not provide you with the correct entries to use)

I do not see any entry in the Atlantic bin file for a bell, so you would have to copy and paste the entire child entry for the Britkits bell sound into the Atlantic engine bin file, and then add the control for the bell into the bin file also.

cEntityContainerBlueprint-sChild d:id="16514904">
<ChildName d:type="cDeltaString">Whistle</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">Kuju</Provider>
<Product d:type="cDeltaString">RailSimulator</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Steam\Black5\Cab\Black5 Whistle Sound.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>

Re: Modding the Atlantic

Unread postPosted: Tue Apr 19, 2011 8:25 pm
by steve_the_slim
Well, the whistle is working at least. But I can't seem to find any bells. I've looked in lots of different steam locos, and the only one that had the sort of code I needed in the main locomotive bin file was the IHH Challenger. I can use that bell if I need to, but now I'm really confused, since everything else only has code for a whistle, but the bells obviously still work even though they aren't mentioned in any of the .bin files I could find.

Re: Modding the Atlantic

Unread postPosted: Tue Dec 27, 2011 7:10 pm
by gwgardner
Has anyone modded a headout view for Ron's Atlantic?

Re: Modding the Atlantic

Unread postPosted: Tue Dec 27, 2011 8:02 pm
by steve_the_slim
I made it work using the headout view from one of the Britkits steamers, but the RW3 update somehow undid all of my mods and I never bothered to fix it, so I can't tell you how I actually did it.