Hello All,
I have run into an issue. I am currently modelling a New Zealand Railways Class 'Eo' electric locomotive, these locomotives were Bo+Bo with the bogies directly coupled to one another with the body sitting atop them. As this was to reduce forces on the locomotive frames (they were used only on the 1:33 gradient Otira Tunnel) the couplers were attached to the bogie.
So far so good. But this means that the couplers move with the bogie so I have split the bogies into two separate dummy locomotives with the body section its own item.
In order to make it all work, the three parts need to come together, I have defined the couplings and collision boxes as per this image:
Parts 1 & 3 are mirror images of each other their blueprint settings as per:
This causes me no problems, the two bogies can be placed together in the sim and work fine.
Part 2, the middle body section has the following blueprint settings:
Placed by itself, this portion also has no problems. Placed at the center of the bogies the sim makes all the appropriate coupling noises and the locomotive sits "intact" on the track.
The problem appears when I try to drive the loco, or couple anything else to it outside of the editor (drive up a different loco to couple on for example). This causes the whole lot to launch itself into the air and derail.
I have done some experimenting, and if I extend Part 2's collision box definition to be the entirety of the body portion, so that the bogies sit ahead and behind the locomotive (so the body floating in the air) there are no issues - though if the bogie is even slightly beneath the body the launching into the air re-occurs), and so I come down to the problem being the collision boxes are somehow interfering with each other.
I'd appreciate any help than can be thrown my way on this matter,