by RailWanderer » Tue Oct 10, 2017 10:31 am
Ok, this happens most times when I use the Blueprint Editor to make a model using .dds textures, let me try to explain my work around. I am certain there are proper ways to do this, and since none of those who know the answer want to assist, this is my solution.
Needed Item: RSBin_Tool.
This procedure has to be done after creating the Blueprint and after you have created you .dds texture file.
1. Open RSBin_Tool and follow File/Open/Serz File
2. Navigate to the proper texture file (TgPcDx) and open that file.
You may find that it is a purple color, if so, then you need to proceed below, otherwise I doubt this will work.
3. In the lower left portion of the window you will find the Compression and Image Format, make note of this.
4. In the menu bar at the top, choose the DDSTool/Import.
5. Navigate in your inventory to the previously prepared .dds texture, and open it.
6. RSBin_Tool will at this time give you either an error about size, an error about format, or it will import the .dds file properly.
7. If an error occurs correct it and try again, otherwise, just File/Save, and this should take care of the problem.
Hopefully this helps.
RailWanderer (John)
He who walks the rails must be conscious of his environment.