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My First Bogie

Unread postPosted: Mon Apr 24, 2017 1:19 am
by GenericZack
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I mean it's not much I guess. What do you guys think? im still working on it but I feel like it could be better. Thoughts?

(also i like the 3d lettering. better than textured on)
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:UPDATE

Re: My First Bogie

Unread postPosted: Mon Apr 24, 2017 7:56 am
by ryan9550
!*drool*! !*drool*! **!!bow!!** **!!bow!!**

I think they look really nice! They're 100 times better than my first attempt a freight car truck. !!*ok*!! !!*ok*!!

Re: My First Bogie

Unread postPosted: Mon Apr 24, 2017 9:17 am
by RAILSOHIO
I am concerned about the flange height,it might be prone to derailment. JUST KIDDING,it looks fantastic. I dont know what the poly-count guideline is for a truck,but looking forward to see what you have coming next.

Re: My First Bogie

Unread postPosted: Mon Apr 24, 2017 11:20 am
by GenericZack
Poly's are around 37k. I was told they usually go around 50 to 70k

Re: My First Bogie

Unread postPosted: Mon Apr 24, 2017 12:01 pm
by Bananarama
Nice! :D

GenericZack wrote:(also i like the 3d lettering. better than textured on)


You can easily achieve the same effect and with fewer polys by using normal maps (below is an example of rivets, recessed panels and lettering). :D

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Re: My First Bogie

Unread postPosted: Mon Apr 24, 2017 12:48 pm
by GenericZack
Well right now I'm not too worried with Polys but I'll look into that. Thanks.

Re: My First Bogie

Unread postPosted: Wed May 01, 2019 8:26 am
by deathworm42
What is the maximum polygon count for a locomotive or a wagon to work perfectly ?
I exported a station(scenery object) with about 92,000 polys and tried to export ,the .igs export occours very slowly and blueprint editor shows (1+vIndexMax - vIndexMin) error......... !*hp*! I guess this is about polygon because when i reduced poly to about 60,000 export occurs normally without error. So please help me
I refer developer docs but nothing could help.

Re: My First Bogie

Unread postPosted: Wed May 01, 2019 4:31 pm
by PNWR1854
Please start a new thread, do not bump old threads !!*ok*!!