Changing Wheels

Discussion of rolling-stock creation & re-painting.

Changing Wheels

Unread postby GenericZack » Sat Oct 08, 2016 6:45 pm

So on a locomotive that i have. i want to change the wheels to a diffrent set of wheels. how would i go by doing that?
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Re: Changing Wheels

Unread postby ZekTheKid » Sat Oct 08, 2016 8:13 pm

GenericZack wrote:So on a locomotive that i have. i want to change the wheels to a diffrent set of wheels. how would i go by doing that?

I think I have asked that before, and if I can recall the answer was no.
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Re: Changing Wheels

Unread postby GenericZack » Sat Oct 08, 2016 9:10 pm

well ive looked in some bin files, and iv'e seen trucks being allised to a locomotive. but how much of the line do i need to change to find the exact truck i need
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Re: Changing Wheels

Unread postby ZekTheKid » Sat Oct 08, 2016 9:29 pm

I've only ask the question once, and my answer was no, so I have no clue. That is where experimenting comes in. *!lol!*
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Re: Changing Wheels

Unread postby buzz456 » Sat Oct 08, 2016 10:01 pm

GenericZack wrote:well ive looked in some bin files, and iv'e seen trucks being allised to a locomotive. but how much of the line do i need to change to find the exact truck i need


You need to look at: >whatever<Provider
>whatever</Product
<BlueprintID d:type="cDeltaString">then the path description</BlueprintID>
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Re: Changing Wheels

Unread postby ZekTheKid » Sat Oct 08, 2016 10:15 pm

buzz456 wrote:
GenericZack wrote:well ive looked in some bin files, and iv'e seen trucks being allised to a locomotive. but how much of the line do i need to change to find the exact truck i need


You need to look at: >whatever<Provider
>whatever</Product
<BlueprintID d:type="cDeltaString">then the path description</BlueprintID>

Tried that just now on the CSX ES44AC, ended badly, with both bogies as default.
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Re: Changing Wheels

Unread postby buzz456 » Sat Oct 08, 2016 10:31 pm

You're a goof. !*roll-laugh*! !*roll-laugh*!
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Re: Changing Wheels

Unread postby ZekTheKid » Sat Oct 08, 2016 10:32 pm

buzz456 wrote:You're a goof. !*roll-laugh*! !*roll-laugh*!

I know. !**duh*!!
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Re: Changing Wheels

Unread postby PapaXpress » Sun Oct 09, 2016 1:14 am

The answer is still, no.

The reason is because bogies are not child objects. They are required to be part of the base model.
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