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Britkits Heavyweight Pullman Cars edit

Unread postPosted: Sun Jun 12, 2016 10:24 am
by AmericanSteam
I am jumping off into space on this one. I purchased some heavyweight Pullman cars from Britkits and I must apply road names and numbers to the cars, Is there a guide or video on how to do this? The editor is mentioned, is this RW_tools or the editor in Railworks?

Re: Britkits Heavyweight Pullman Cars edit

Unread postPosted: Sun Jun 12, 2016 10:50 am
by buzz456
I thought he told you how to do it in the read me. No?

Re: Britkits Heavyweight Pullman Cars edit

Unread postPosted: Sun Jun 12, 2016 12:20 pm
by AmericanSteam
buzz456 wrote:I thought he told you how to do it in the read me. No?

Yes he did. However I have never used the blueprints editor and am not familiar with how to use it. Lacking someone over my shoulder, I am looking for a step by step guide to educate myself. Sometime providing instructions is not the same as knowing how to implement those instructions.

Re: Britkits Heavyweight Pullman Cars edit

Unread postPosted: Sun Jun 12, 2016 7:10 pm
by ozinoz
Hi mate,

Even after all this time, the numbering / naming convention still trips me up at times too. It is quite an ingenious system - it is all controlled from the scenerio editor. Whe4n you create your scenerio and place down the car, double click on it and on the right side of your screen there should be a flyout with the details of the car. It is all then in the numbering. If you look at the instructions and then at the flyout it becomes a little clearer.

The first 4 digits are for the car number (of your choice), 5 & 6 are for the drumhead square, the next 2 for a round drumhead, the letter is from the roadlist name and the last 4 being car end road numbers. So, if I remember properly, 1234XXwba1234, would give a car numbered 1234, a white round drumhead )the 4 &5 XX suppressed a square drum head in favour of 7& 8 w for white and the letter b from the road name list then a from the same list designates Union Pacific and then 1234 being car numbers at the end of the car. Remember X suppresses. So if you for example only want car numbers on the end of the car not middle, then it would be XXXXXXwba1234 for the same example. It can be a long process, but rewarding.

Creating new road names is a whole new ball game, but rewarding too.

Just try it out - you cant do any damage, unlike poking about in blueprint editors etc.

!*cheers*!

Re: Britkits Heavyweight Pullman Cars edit

Unread postPosted: Sun Jun 12, 2016 8:03 pm
by AmericanSteam
ozinoz wrote:Hi mate,

Even after all this time, the numbering / naming convention still trips me up at times too. It is quite an ingenious system - it is all controlled from the scenerio editor. Whe4n you create your scenerio and place down the car, double click on it and on the right side of your screen there should be a flyout with the details of the car. It is all then in the numbering. If you look at the instructions and then at the flyout it becomes a little clearer.

The first 4 digits are for the car number (of your choice), 5 & 6 are for the drumhead square, the next 2 for a round drumhead, the letter is from the roadlist name and the last 4 being car end road numbers. So, if I remember properly, 1234XXwba1234, would give a car numbered 1234, a white round drumhead )the 4 &5 XX suppressed a square drum head in favour of 7& 8 w for white and the letter b from the road name list then a from the same list designates Union Pacific and then 1234 being car numbers at the end of the car. Remember X suppresses. So if you for example only want car numbers on the end of the car not middle, then it would be XXXXXXwba1234 for the same example. It can be a long process, but rewarding.

Creating new road names is a whole new ball game, but rewarding too.

Just try it out - you cant do any damage, unlike poking about in blueprint editors etc.

!*cheers*!

I thank you very much. From reading the instructions supplied I never would have understood this. Thank you for responding.