JerryC wrote:I need some verification on a thought here. I'm making some mods to already-available rolling stock, and I have noticed that some of them have a Mass included in the Blueprint, but they do not have a specified Cargo Capacity. Will this not throw off the weight of a car that is supposedly loaded car, meaning it will be lighter than it is supposed to be?
There are two weight figures in a wagon. Mass which normally represents the empty weight of the wagon (net weight) and the Cargo component normally set as a child bp located in the car's xlm (bin) and that takes into account the load weight only. The addition of both makes for the gross weight or tare. There is a way to make that load animated via the xlm that child is pointing to. It is possible to set a cargo component with two values, but don't know how to do it yet.
However, be advised that the load weight (cargo component) will not be considered in Quick Drive (and the custom editor), meaning that any consist setthere,e will be by default fully empty (though you may edit it in the scenario builder to load fully or partially in a one-by-one wagon basis).
If the load is not to be animated (or on-off) then there is no reason why not deleting the cargo component child or set its weight to zero.
In the Abrams tank I released a couple weeks ago, I did so. I set the mass for the full weight (wagon plus tanks cargo) and the cargo component to zero metric tons. This way those flatcars will show fully loaded either in QD or elsewhere.
