I've asked this question over at the Blender Artists forum. They have not been able to help because the advice they have given has been limited to building and rendering within Blender itself. Their concepts of exporting to external programs and games seems to be stunted. So, i'll ask here and see if any of you that have used / are using Blender for TS have ran into this particular problem.
I have an articulated (animated) part. In Blender, the part works fine. When I export it to TS2015 though, the animation works perfectly, but the parts move far out of position when the animation is activated. See the screenies below to see what i'm talking about.
As for fixes, i've tried the following:
- Unlinking the objects after they have been sculpted or copied from another part.
- Un-parenting the part, resetting the origin, and parenting again.
- Alt-A - resetting the objects rotation and scale.
- Delta Transform setting to move the animations back into place. DT seems to be left out of the Export process, and therefore has no impact on positioning.
It should be noted that when the objects are un-parented, they work fine, with no movement from their expected location. However, they must be children objects because they are part of the bogie and must turn and work inside of it.