
JohnS wrote:So I have been doing a lot of trial and error. I have found this "command" Call ( "*:SetEmitterActive", 0 ). When I use it for other steam or smoke effects it shuts them off but If I have it like this:
Call ( "Main Smoke Stack:SetEmitterActive", 0 ) it still won't shut the smoke stack emitter off. I can't figure out what other element is also controlling this emitter.![]()
JohnS wrote:Ok mrennie I'm following so far. Now would I need to reference the physics to be called in the Lua so the smoke will chuff with the wheel rotation or is this physics that I would have to completely write in Lua? If you would rather help me in PM's I can do that too. Thank you very much
mrennie wrote:It's physics that have to be written entirely in LUA, and taking into account such things as rotational inertia and momentum. It's quite complicated. Actually, nobody thought it possible until I showed the way in November 2013.
Return to Rolling-Stock Design
Users browsing this forum: Googlebot and 1 guest