Page 1 of 1

Which shader for Bogie

Unread postPosted: Sat Jan 03, 2015 3:19 am
by aksingha
Hi,
Which shader should i use for bogies. The Bogie has some words on it and i want the words to get a bump look. I have made the normal map using nvidia filter, but don't know which shader to use.

Re: Which shader for Bogie

Unread postPosted: Sat Jan 03, 2015 7:59 am
by Bananarama
TrainBumpSpecEnvMask.fx should work fine. :D

Re: Which shader for Bogie

Unread postPosted: Sat Jan 03, 2015 10:10 am
by aksingha
Hack wrote:TrainBumpSpecEnvMask.fx should work fine. :D

Ok, so i guess i will have to remove alpha from the texture, since the bogie don't need any specular shine.

Re: Which shader for Bogie

Unread postPosted: Sat Jan 03, 2015 11:15 am
by GreatNortherner
aksingha wrote:Ok, so i guess i will have to remove alpha from the texture, since the bogie don't need any specular shine.


Hi, in that case, you would need a very dark alpha, removing it would make it all white and have the opposite effect and make the parts very glossy.

However, you could also try TrainBumpSpec.fx, works great for both dull and 'greasy' metal parts in my opinion.

Image

Cheers
Michael

Re: Which shader for Bogie

Unread postPosted: Sat Jan 03, 2015 12:28 pm
by aksingha
Thank you Hack and GreatNortherner :D

Re: Which shader for Bogie

Unread postPosted: Thu Jun 25, 2015 9:12 pm
by danpmeyer
Michael, for the TrainBumpSpec.fx shader what types of images are you using? I'm assuming that the first is the diffuse color but I get confused about the alpha and is there a second image involved? The Art of Railworks blog says use a normal map for the second image but the Blender exporter doesn't like a second image file. Trying to make shiny wheels and failing.
Daniel

Re: Which shader for Bogie

Unread postPosted: Thu Jun 25, 2015 11:51 pm
by Bananarama
danpmeyer wrote:Michael, for the TrainBumpSpec.fx shader what types of images are you using? I'm assuming that the first is the diffuse color but I get confused about the alpha and is there a second image involved? The Art of Railworks blog says use a normal map for the second image but the Blender exporter doesn't like a second image file. Trying to make shiny wheels and failing.
Daniel

You have to assign the image to a second channel of the main image. Doesn't blender allow for a separate channel?