

Kali wrote:Massively higher now than the docs. Poly budget depends on how many are likely to be being drawn at once, so without knowing what you're making, can't really say.


Chacal wrote:A lot can be done with shadows and highlights.
I once made backdrops for theater and we made a stone wall for a castle by painting plywood gray, then painting a grid of black lines, then a grid of white lines 1/2" offset, and suddenly from 20 ft away you could swear it was a stone wall.
Last night I was watching an old episode of Mission:Impossible (season 3 ep. 1), and they used the exact same trick.
Kali wrote:Should point out a couple more things:
* You can do a lot of fine surface detail in the normal map
* You can do a high poly model just to do the shadow bake ( and the normal map ), and then use a lower poly model for export
You'll be surprised how much detail you can just paint on - it wouldn't hold up if someone's determinedly looking at the surface from 10cm away ( make a close-in LOD if you want for that ), but from the usual distances a lot of fine lines & recessed bits are fine as paint/bumpmap.

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