I found more engines which have all light emitters on when starting a scenario.
This is due to improper initialisation of emitters by the engine script.
Emitters that aren't controlled by the game core should be initalised to Off by the engine script. But since most older engines are effectively abandoned by DTG ...
Dave Dewhurst has provided two packages for the RWA filestore to correct a few engines.
It uses a lua wrapper around the original script.
With the engine scripts now mostly in .out format, there is no access to the plain text lua anymore.
However, Havner's recent joystick/overlay patch gave me the idea one can patch locos ourselves.
Can somebody provide the basic lua wrapper in cleartext? One can get the names of the emitters from the engine.bin.
Can CobraOne's lua patcher be used to patch further locomotives using that basic lua script? Where can one find this tool?